I've been wondering for awhile why it seems like the AI always has it in for the Human player. At first I thought it was because with my playing style, I tended to have less defenses than computer players. But in a recent game, I had at least as many as some of my neighbours, and they still came at me.
I was curious about it. My neighbours had the same religion as me, so it wasn't merely a religion issue. So I looked at the various relationship issues.
What I noticed was somewhat surprising. For all the AI players with whom I "wasn't getting along", there were various minuses like:
"-1 You refused to help us"
and
"-1 You refused to give us tribute"
With the races I was being friendly with, I'd get:
"+1 You helped us"
and so forth.
None of the AI empires had these. This was in an 18 player game, and I checked the relationships of every AI empire. None of them had either of those modifiers. That would seem to suggest that the AI never issues demands to other AI players. That means that there's a class of diplomatic modifiers the AI can never get. Certainly that means they can't get the positive ones either, but the fact they don't get negative ones is pretty major. That makes it a lot easier for AI empires to 'like' other AI empires, even if they shouldn't (different religions, and such), because they don't have a way to 'make relations worse' by demanding tech/resources/gold.
So when it comes time to declare war, of course the AI is going to hit on the Human player, because they are going to dislike them more, thanks to the extra negative modifiers.
Bh
I was curious about it. My neighbours had the same religion as me, so it wasn't merely a religion issue. So I looked at the various relationship issues.
What I noticed was somewhat surprising. For all the AI players with whom I "wasn't getting along", there were various minuses like:
"-1 You refused to help us"
and
"-1 You refused to give us tribute"
With the races I was being friendly with, I'd get:
"+1 You helped us"
and so forth.
None of the AI empires had these. This was in an 18 player game, and I checked the relationships of every AI empire. None of them had either of those modifiers. That would seem to suggest that the AI never issues demands to other AI players. That means that there's a class of diplomatic modifiers the AI can never get. Certainly that means they can't get the positive ones either, but the fact they don't get negative ones is pretty major. That makes it a lot easier for AI empires to 'like' other AI empires, even if they shouldn't (different religions, and such), because they don't have a way to 'make relations worse' by demanding tech/resources/gold.
So when it comes time to declare war, of course the AI is going to hit on the Human player, because they are going to dislike them more, thanks to the extra negative modifiers.
Bh
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