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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Reference-list for (undocumented) interface features
"You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives.
Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess."
Originally posted by TheHateMale
Quick load is never faster, as far as I've seen. It's only quicker in that it doesn't go through a menu.
It is in some games.Somthing to do with how regular loads load everything you need for the game.
Quick load only loads certain files with the rest already been in place in your session (i.e. doesn't load the entire level)
'W' = wait
It may come back to that unit sooner than you would like, but it works in general.
Just hitting "Enter" will also skip a unit and you'll come back to it later. And as Jaybe noted, it's not at the end of the queue, sometimes you'll keep coming back to it and skipping it several times. I think the next unit to be displayed is based on proximity to the last unit, not on a queue.
Re: Re: Re: Reference-list for (undocumented) interface features
Originally posted by padillah
Clicking the city tile has always set the worked tiles to the computers "best guess". It has done this since Cvi II at least.
It doesn't set them on Auto govern, that's a different button on the city screen.
If you are in the City Screen, and click the city tile (the one in the center), the Governor will be turned on, and will move citizens according to the Governor settings. This does not work as it used to in Civ3 (there, you had to turn the governor on -- with a separate option), hence the counfusion, I think.
If the Governor is active for a city Civ4 will not allow you to change the Specialists. It will, however, allow you to move the population to work different tiles (disabling the Governor at the same time).
I played a half-dozen games before I realized you could do this:
If one of your other cities owns a plot that overlaps this city, you can switch ownership back to this city by clicking on it. Then click again to work that tile.
Signs! I was looking for that!
Thanks, Willem! And CyberShy, of course!
Yeah, they're great for city planning. As I discover territory, I mark out possible locations beforehand so when I actually do have a Settler, I just have to point and click. Very handy!
Pressing space bar works like enter for the purpose of ending turns and exiting city screens.
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