Hi everybody, I'm a new user. I have not read the entire pletora of topics in the forum (Ther's a lot of them!), ao please excuse me if the problem I arise has been already discussed.
I have taken a snapshot (I can't manage to properly attach it) while attacking an enemy city.
It seems to me that the combat odds calculation follows a strange logic.
It is a Swordman (Strength 6) vs. Archer (Strength 3) combat.
Both units are inexperienced (no promotions yet).
The total archer combat value should be like this:
3
+50% Defending City (unit Bonus)
+25% Fortification (5+ turns)
+20% City cultural defensive bonus.
Total is 3+95%= 5.85
I see it is rounded to 5.5. I might presume an approximation to the lowest half or integer value.
The total for the swordman is:
6
+10% Attaccking a city (Unit Bonus)
6+10%= 6.6
But this one is rounded to 6, effectively nullifying the Swordman city attack special ability.
If the before mentioned logic still applies in this situation, it should have been 6.5.
A question arises: is this a bug? Or do the approximations for the attacker and defender follow two different rules?
Maybe this strange bahavior is only noticable against the por swordman unit, I have not yet checked it in other situations.
Did anybody notice such strange calculations?
I have taken a snapshot (I can't manage to properly attach it) while attacking an enemy city.
It seems to me that the combat odds calculation follows a strange logic.
It is a Swordman (Strength 6) vs. Archer (Strength 3) combat.
Both units are inexperienced (no promotions yet).
The total archer combat value should be like this:
3
+50% Defending City (unit Bonus)
+25% Fortification (5+ turns)
+20% City cultural defensive bonus.
Total is 3+95%= 5.85
I see it is rounded to 5.5. I might presume an approximation to the lowest half or integer value.
The total for the swordman is:
6
+10% Attaccking a city (Unit Bonus)
6+10%= 6.6
But this one is rounded to 6, effectively nullifying the Swordman city attack special ability.
If the before mentioned logic still applies in this situation, it should have been 6.5.
A question arises: is this a bug? Or do the approximations for the attacker and defender follow two different rules?
Maybe this strange bahavior is only noticable against the por swordman unit, I have not yet checked it in other situations.
Did anybody notice such strange calculations?
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