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How do the financials work?

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  • How do the financials work?

    I've seen the numbers fly around: +80 gold, +50 beakers at 90%... But how do the financials actually work?

    If I have an extra 10 gpt why can't I apply it to research?

    What is research "90%" of?

    What gets done in which order so I can figure out this math.

    (There's got to be math in here somewhere)

    Tom P.

  • #2
    The percentage works off of your city's base commerce (from worked terrain/trade routes/etc) to find the amount of beakers, gold, and culture that your city produces. The bonuses from buildings to science, gold, etc are then applied to the beakers, gold, and culture. This is why Banks do not help your research efforts - they affect gold and that bonus calculation is made AFTER beakers are separated out from commerce.

    Your surplus gold at 100% science comes from things that specifically give you gold that aren't awarded on a percentage basis. This includes things like GPT deals and I'm not sure what else.

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    • #3
      First off, you need to make a distinction in your mind between commerce and money (which I'll also call gold, henceforth). All of those little coins you see in the terrain overlay (the one that shows bread, hammers, and coins) aren't really money, they represent commerce.

      You add up all of the commerce your city's worked tiles bring in, and then you apply the research percentage to split the commerce into beakers and money. Say you're working tiles to bring in 10 "coins" of commerce, and your research setting is 90%. Then you'd have 9 beakers and 1 gold.

      Now you add in any beakers or gold produced by specialists. Let's say you have one scientist producing 3 beakers and a merchant producing 3 gold (I'm not sure of that number, I'm at work w/o my manual). So you'd add them in and now have 12 beakers and 4 gold.

      After that you then apply building modifications. Lets say you have a library (+25% research) and a bank (+50% money). You'd gain 25% of your 12 beakers, which is 3 beakers, so you'd have a total of 15 beakers. You'd also gain 50% of your 4 gold, giving you a total of 6 gold.

      I think income from trade routes come in as commerce, not gold (but again, I'm not certain and I'm at work so I can't check), so it would be added in before the research/gold split.

      Money from a religious shrine is added in after the split, at the same time as the specialists, so it does benefit from banks, markets, and other gold increasers.

      The whole key is getting the concept that those "coins" you produce from tiles aren't really gold, they're commerce, which can become wither gold or research beakers.
      Keith

      si vis pacem, para bellum

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      • #4
        Then how can I have "gold" left over when my beakers are set at 100% ? According to your calculations that uses all the commerce leaving nothing for "gold".

        Tom P.

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        • #5
          Good question. Having a shrine in a holy city should give you money not based off of commerce. The Spiral Minaret world wonder would do the same I believe as well as having a gold-per-turn deal with another civilization.

          There might be a few more.

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          • #6
            Even at 0%, you will get an occasional single gold to commerce. Much more significant however, are Shrines (as mentioned by Manuel), Specialists, and the occasional building.

            All of these income producers are magnified by buildings!

            So, a market, grocer & bank will double it. Mouse-over your gold income and it explains it all. Shrine income is designated as being from a building.

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            • #7
              They made the horrible mistake of having the same symbol for gold as they have for commerce, making things really confusing. You can see how much gold and beakers a city produces in the top left corner and if you mouseover them you get a general idea from where it comes.

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              • #8
                They should bring back the arrow. What was wrong with the arrow?
                Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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                • #9
                  Nothing was wrong with the arrow, it was possibly the best of its class ever produced. But it was produced too late and never had a chance to see combat, and by that time jets were already appearing.

                  What? He's talking about arrows for inidicating commerce, and not the Dornier Arrow, the German push/pull piston engined fighter aircraft from late WWII?

                  Oh.

                  nevermind.
                  Keith

                  si vis pacem, para bellum

                  Comment


                  • #10
                    Originally posted by khearn
                    Nothing was wrong with the arrow, it was possibly the best of its class ever produced. But it was produced too late and never had a chance to see combat, and by that time jets were already appearing.

                    What? He's talking about arrows for inidicating commerce, and not the Dornier Arrow, the German push/pull piston engined fighter aircraft from late WWII?

                    Oh.

                    nevermind.
                    LOL...and I thought you were talking about the Avro Arrow. This had the potential to be the best in class fighter jet of IT'S time, but was killed by a political decision by Canada to appease the US.

                    Maybe there IS something wrong with Arrows

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