So I finished my first full huge-map game on dead-simple, resorting to war only when I needed to get a Level Five unit to build the Pentagon. Although I was playing the easiest level, I felt that with my previous experience with Civs I through III and all the expansions, I would be able to start formulating some of my own strategies (although I send thanks to Vel, Arrrian and others for their ideas.)
Thus I decided to do a little experimenting. Based on discussion about building settlers immediately vs. building units then the settler, I started a game with the intention of playing a 100 turns or so of each strategy to see how it worked out. I used the Russians, because I liked the early culture buffer. I renamed them "Canadians", with Catherine renamed "Mila Mulroney" and prepared to build a Civilization to stand the test of time, through two alternate realities!
I started out in a good location, although I had to build my capital on the second turn to take advantage of rice, flood plains and pigs. 25 turns later, I had my first settler, who moved off to a position to the northwest, where my scout had located dye, wheat and silk, all within the fat X. Both cities built warriors, then Settlers. Soon I had four cities, all with good resources, strong cultural borders and a unit or two in each, as well as several workers linking the cities (and resources!) Additionally, I had met 7 of the other civs and had peace/open borders with most (except the Japanese, who have never liked me in Civ 1, 2 or 3...)
With my expansive cultural borders, I could see a lot of land. All lions and tigers and bears (oh, MY!) were staying in the Great Northern Jungle and out of my land. RSE (Rapid Settler Expansion) seemed to be working well.
Then the barbarian hordes appeared...
In previous "training" games of CivIV, barbarians had been nasty, but this was due to less civs (I selected 4 or 5 rivals on huge maps) and more open space. In my full game, the New World (discovered around 1000 AD) had 7 barbarian cities ripe for the taking (okay, I had cannons and riflemen and they had axes and bows) so I felt the barbarians were balanced in the game.
No longer! I watched as barbarian units, equal or stronger then my own, walked right by other civ cities garrisoned with weaker units to attack mine. In one instance, a barbarian unit waited in forest for three additional turns while a weaker (and injured) Japanese unit passed by it, healed in my city and departed!
As I went from four to three cities, then down to two strongly garrisoned cities, falling behind all the other civs, I finally gave up! I'll be trying again, I just need some time...
After all this, I am wondering a few things:
For the developers: Why the experience point cap for victories against Barbarians? They have the exact same unit types as the other civs, as well as more! As has been stated in the forums, barbarians have been powerful instigators of historical events and continuous moulder of cultures. England is an amalgam of Barbarian invaders throughout history and one of the mightiest empires in history (the Romans) fell due to barbarian pressures. Even in CivIV, they are a force unto themselves, requiring warmonger preparations to neutralize or, the 7 Gods willing, defeat outright.
For other players: Has anyone else observed the selective attack of the Barbarians? While animals seem to demonstrate unbiased hostility, the humans only went after me! I even watched an arrcher ignore a foreign scout in plains to charge my warrior in the forested hills of Ottawa!
For the Modders, Tinkerers and "Under-the-Hood" guys: Are there triggers in Civ IV for Barbarian Hordes such as certain discoveries (Iron Working) or enough civs reaching new ages (ala Civ II and III) that I could be congnizant of?
While this might seem like a bit of sour grapes, I love Civ IV! I like dealing with other civs through thousands of years of peace without them hating me because I am human. I just want the Barbarians to be given their due - continual experience points and greedy gobbling of any weak yet wealthy civ, not just mine!
Death to BARBARIANS! (and the Civ IV versions of the Japanese and Mongols!)
Thus I decided to do a little experimenting. Based on discussion about building settlers immediately vs. building units then the settler, I started a game with the intention of playing a 100 turns or so of each strategy to see how it worked out. I used the Russians, because I liked the early culture buffer. I renamed them "Canadians", with Catherine renamed "Mila Mulroney" and prepared to build a Civilization to stand the test of time, through two alternate realities!
I started out in a good location, although I had to build my capital on the second turn to take advantage of rice, flood plains and pigs. 25 turns later, I had my first settler, who moved off to a position to the northwest, where my scout had located dye, wheat and silk, all within the fat X. Both cities built warriors, then Settlers. Soon I had four cities, all with good resources, strong cultural borders and a unit or two in each, as well as several workers linking the cities (and resources!) Additionally, I had met 7 of the other civs and had peace/open borders with most (except the Japanese, who have never liked me in Civ 1, 2 or 3...)
With my expansive cultural borders, I could see a lot of land. All lions and tigers and bears (oh, MY!) were staying in the Great Northern Jungle and out of my land. RSE (Rapid Settler Expansion) seemed to be working well.
Then the barbarian hordes appeared...
In previous "training" games of CivIV, barbarians had been nasty, but this was due to less civs (I selected 4 or 5 rivals on huge maps) and more open space. In my full game, the New World (discovered around 1000 AD) had 7 barbarian cities ripe for the taking (okay, I had cannons and riflemen and they had axes and bows) so I felt the barbarians were balanced in the game.
No longer! I watched as barbarian units, equal or stronger then my own, walked right by other civ cities garrisoned with weaker units to attack mine. In one instance, a barbarian unit waited in forest for three additional turns while a weaker (and injured) Japanese unit passed by it, healed in my city and departed!
As I went from four to three cities, then down to two strongly garrisoned cities, falling behind all the other civs, I finally gave up! I'll be trying again, I just need some time...
After all this, I am wondering a few things:
For the developers: Why the experience point cap for victories against Barbarians? They have the exact same unit types as the other civs, as well as more! As has been stated in the forums, barbarians have been powerful instigators of historical events and continuous moulder of cultures. England is an amalgam of Barbarian invaders throughout history and one of the mightiest empires in history (the Romans) fell due to barbarian pressures. Even in CivIV, they are a force unto themselves, requiring warmonger preparations to neutralize or, the 7 Gods willing, defeat outright.
For other players: Has anyone else observed the selective attack of the Barbarians? While animals seem to demonstrate unbiased hostility, the humans only went after me! I even watched an arrcher ignore a foreign scout in plains to charge my warrior in the forested hills of Ottawa!
For the Modders, Tinkerers and "Under-the-Hood" guys: Are there triggers in Civ IV for Barbarian Hordes such as certain discoveries (Iron Working) or enough civs reaching new ages (ala Civ II and III) that I could be congnizant of?
While this might seem like a bit of sour grapes, I love Civ IV! I like dealing with other civs through thousands of years of peace without them hating me because I am human. I just want the Barbarians to be given their due - continual experience points and greedy gobbling of any weak yet wealthy civ, not just mine!
Death to BARBARIANS! (and the Civ IV versions of the Japanese and Mongols!)
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