Not sure if this has had its own thread...
In general, the automate function for the workers is the best ever in Civ4. Really takes a lot of the tedium out of running an empire.
However, by the late game, I notice that the autoworkers have spammed my empire with roads and tile improvements that don't do anything or help anything. Specifically, they seem to cover every tile with a road and farm or whatever improvement is right for the terrain, even for tiles outside the radius of any city.
Since roads don't provide any bonuses other than movement, I am baffled as to why they would put roads everywhere. It's completely unneccessary--just link my cities and the resources of my empire, thank you.
Furthermore, they shouldn't be plopping down farms or windmills on terrain that isn't used by any city. Having farms in no-mans land is pointless, and it seems to me it would be simple enough for the AI to be able to know not to improve tiles that aren't in any city radius (unless they have a resource for exploiting).
In general, the automate function for the workers is the best ever in Civ4. Really takes a lot of the tedium out of running an empire.
However, by the late game, I notice that the autoworkers have spammed my empire with roads and tile improvements that don't do anything or help anything. Specifically, they seem to cover every tile with a road and farm or whatever improvement is right for the terrain, even for tiles outside the radius of any city.
Since roads don't provide any bonuses other than movement, I am baffled as to why they would put roads everywhere. It's completely unneccessary--just link my cities and the resources of my empire, thank you.
Furthermore, they shouldn't be plopping down farms or windmills on terrain that isn't used by any city. Having farms in no-mans land is pointless, and it seems to me it would be simple enough for the AI to be able to know not to improve tiles that aren't in any city radius (unless they have a resource for exploiting).
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