Really, I think, the game cheats a bit.
Example:
I conquered a French city close to the English borders. With England I have open borders, my homeland is far away.
When I conquered the French city, it stayed for ages on one tile and went down from 6 to 1. Then it revolted, although I pumped in thousands of gold by buying cultural buildings, such as temples, library, uni and so on. I had about 10 troops fortified there, but nevertheless, it changed to England.
In the late game I pushed my cultural slider up to 80% and fragmented the remaining empires England and USA. Although some cities of them were nothing but 1-tile-islands surrounded by my land, it took again ages before they started revolts. But: The Engish and Americans managed to keep control, although they had just one or two troops stationed there.
In said French city I could read "probability for revolt 6.35%", next turn 6.31, next turn revolt and gone.
Does anyone know the math behind this?
Example:
I conquered a French city close to the English borders. With England I have open borders, my homeland is far away.
When I conquered the French city, it stayed for ages on one tile and went down from 6 to 1. Then it revolted, although I pumped in thousands of gold by buying cultural buildings, such as temples, library, uni and so on. I had about 10 troops fortified there, but nevertheless, it changed to England.
In the late game I pushed my cultural slider up to 80% and fragmented the remaining empires England and USA. Although some cities of them were nothing but 1-tile-islands surrounded by my land, it took again ages before they started revolts. But: The Engish and Americans managed to keep control, although they had just one or two troops stationed there.
In said French city I could read "probability for revolt 6.35%", next turn 6.31, next turn revolt and gone.
Does anyone know the math behind this?
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