When i saw the screenshots and gameplay videos prior to Civ4's release, i was absolutely astonished at how good the game looked in a sheerly visual sense. The cities sprawling over the landscape and animated resources looked beautiful. Now that i have the game in my hands, though, i've begun questioning whether this 3dization of civ was worth it.
My computer hates me for buying civ4. This game is a resource hog and everyone knows it. My computer used to not have a problem running a civ game. Why? Because it only had to deal with the logistical problems of managing a LOT of data. Computers are good at managing a lot of data. With civ4, my computer must process the data AND render 3d visualizations that are constantly animated. How many of those 3d animations actually matter to gameplay? probably less than 10%. Now i'm playing a Civ game with grahical bells and whistles that aren't important yet slow the game down significantly.
What have we gotten out of 3d civ? Pretty, but useless, animations on objects that don't really need them. There was no reason to make civ4 3d. An elegant 2d interface and great sprite design could have made a 2d civ look significantly better at default settings than 3d civ.
I guess the marketting division got their way on this one.
It doesn't stop me from thinking about how great civ4 would be if my computer didn't have to do backflips simply to render the graphical end of the game.
My computer hates me for buying civ4. This game is a resource hog and everyone knows it. My computer used to not have a problem running a civ game. Why? Because it only had to deal with the logistical problems of managing a LOT of data. Computers are good at managing a lot of data. With civ4, my computer must process the data AND render 3d visualizations that are constantly animated. How many of those 3d animations actually matter to gameplay? probably less than 10%. Now i'm playing a Civ game with grahical bells and whistles that aren't important yet slow the game down significantly.
What have we gotten out of 3d civ? Pretty, but useless, animations on objects that don't really need them. There was no reason to make civ4 3d. An elegant 2d interface and great sprite design could have made a 2d civ look significantly better at default settings than 3d civ.
I guess the marketting division got their way on this one.
It doesn't stop me from thinking about how great civ4 would be if my computer didn't have to do backflips simply to render the graphical end of the game.
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