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  • Cultural Takeover takes too long?

    I've now had several occasions where my cultural borders signifigantly engulf neighboring cities. But it still took over 1000 years for the city to turn... even with only 24% nationality.

    Is there somethng that can be done to increase the chance that they'll have a riot? Or do you just have to wait until they screw up?

    In one intance They only had thier city square left, and the city didn't turn to me until thier population was reduced from 10 to 1.

    Even with constant artists being used nearby. And tons of wonders all around.

    Can anything speed this up?

  • #2
    I had the aztec capital surrounded (well almost, 7 out of the 8 squares) from my city that was about 5 squares away. Man that city was a culture monster (turned legendary later in the game).

    But the city didn't flip to me... What happened was the aztec just got pissed off and declared war - So i just took the City

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    • #3
      A city has to reach 0% nationality before it will culture flip.

      A capital will never culture flip.

      ACK!
      Don't try to confuse the issue with half-truths and gorilla dust!

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      • #4
        And there is no way to initiate riots?

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        • #5
          Get the city to 0% nationality, they revolt.

          If the AI does nothing to increase culture in the city they will flip.

          I took a city from Montezume one game. It was right next to a Spanish city and immediately after it went out of War revolt, it went into a culture revolt.

          I rushed several culture producing buildings and my culture slowly increased in the city. Nationality % slowly started to go up. So a city is not lost if it goes into a culture revolt.

          Just be prepared to rush some culture producing buildings.

          ACK!
          Don't try to confuse the issue with half-truths and gorilla dust!

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          • #6
            What also helps is getting the city to grow fast (use a granary). Seems, this increases the percentage of your own population, too. At least, that's what I saw.

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            • #7
              Originally posted by Tuberski
              A capital will never culture flip.

              ACK!
              Oh yes it will! I've done it twice so far.

              Also had the same discussion on civfanatics, and a player was able to destroy a civ by culture bomb. It was on a tiny map though.

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              • #8
                If you really want to flip cities...

                1. Get the Liberalism tech and do a Free Speech Revolution. (+100% Culture)

                2. Build the Eifel Tower. (Broadcast Tower in every city +50% Culture)

                3. Raise the Culture Slider as far as you can.


                If you have a Theatre, a Temple, and a Library in your border towns, you will be looking at massive CPT from all the modifiers.


                In one of the last Culture Victories I played, I only built about 5-6 Cities, but once I did the above three, I flipped about 4-5 cities to my side, all in about 20-30 turns.

                I pretty much Doubled the size of my empire without declaring War or using Culture Bombs at my borders (was using them in my Core Cities for Victory. )

                Dan O.

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                • #9
                  I think in the global variable xml there is a threshold number for this- you can raise it if you like

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                  • #10
                    There's a variable called REVOLT_TOTAL_CULTURE_MODIFIER with a normal value of 100, but I'm not quite sure what that does.

                    There's also a REVOLT_TEST_PROB with a value of 10, which I'd guess is the probability of a revolt if the preconditions for one are met. Raising that might increase the speed of culture flips, since I seem to recall reading somewhere that successive revolts increase the chance of an actual flip.

                    Finally, OCCUPATION_CULTURE_PERCENT_THRESHOLD might have some impact on the question (base value is 75).

                    All of the above are in GlobalDefines.xml about midway down the file.

                    I wouldn't mind knowing a little more from someone able to do the necessary digging through game logic.
                    If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

                    Former member, MOO3 Road Kill...er, Crew

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                    • #11
                      I think culture flipping needs some serious tweaking, I sent a spy into a german city I had almost completely surrounded to check it out. It's culture/population was 70% mongol (me) and 29% german and it had a whopping 4.91% chance of revolting, a few turns later that 4.91% chance of revolting was gone..so even though the majority of the city population was mongol and the city was almost completely surrounded (and starving) there was no chance of it joining my civ. I just don't think that's right..

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                      • #12
                        where did you check the chance of revolt?

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                        • #13
                          where did you check the chance of revolt
                          Hover over the city population indicator (under the culture indicator), if there is a chance of revolt it will show it. In order to see into an enemy city you'll need a spy in it though.

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                          • #14
                            I just build culture-friendly improvements first on my border cities. Although I was playing on Noble, it was fairly easy to win with culture alone, and build just defensive units.

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                            • #15
                              Originally posted by Tuberski
                              A city has to reach 0% nationality before it will culture flip.

                              A capital will never culture flip.

                              ACK!
                              Neither of the above statements has proven true. I've had cities flip to me with as high as 38% of their original nationality. I've also had capitals flip to me (including one case where it was his last city!).

                              Given the mathematical improbability of reducing another city to 0% of its original nationality (given rounding, this would mean having 200x as much culture there as they do), there has to be a fomula somewhere...we just don't have it handy at the moment.

                              It can take quite a while to cause a flip, though every so often one will surprise me.
                              If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

                              Former member, MOO3 Road Kill...er, Crew

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