The strategy of founding a lot of religions to prevent other religions than your own state religion from spreading sadly doesn't work.
Current game, Monarch (Noble +2). Founded Hinduism, Judaism, Christianity and Islam.
Only Islam remained confounded to my civ, mainly because it was founded rather late ingame. The other 3 religions still seemed to spread like wildfire early on.
I had 4 neighbours. Hinduism spread to the Romans and Americans. Judaism to the Japanese. Christianity to the Russians. I picked Judaism (which spread to a few more distant civs) and ended up fighting early wars with the Romans (twice), Americans and Russians while the Japanese remained steadfast friends.
Overall, the good thing of this strategy is:
- Shrines help me rake in the $$$. 100% tech rate troughout the game.
- Having multiple religions has it's advantages when it comes to the
-faces in your cities.
Bad thing is:
- 3 or 4 religions will be founded early in game, probably before you can build a shrine. At this point you have no control over which religion will spread to which neighbour (not counting missionaries).
Point is, if you found only one religion and your neighbours don't found one themselves, chances are pretty good that your religion will spread to them. This is very helpful when it comes to diplomacy. If you found multiple religions, especcially the early ones before you have a shrine ready, any of those religions may spread to any of your neighbours and they will still hate you if your state religion doesn't match theirs. You can guide this a bit by building a lot of missionaries, but you probably need those shields for something else.
So founding multiple religions is great money-wise, it could seriously hurt you diplomacy-wise (since early in the game you can't neutralise any of the religions). Be prepared to fight some early wars with your neighbours if things don't seem to work out as planned.
Current game, Monarch (Noble +2). Founded Hinduism, Judaism, Christianity and Islam.
Only Islam remained confounded to my civ, mainly because it was founded rather late ingame. The other 3 religions still seemed to spread like wildfire early on.
I had 4 neighbours. Hinduism spread to the Romans and Americans. Judaism to the Japanese. Christianity to the Russians. I picked Judaism (which spread to a few more distant civs) and ended up fighting early wars with the Romans (twice), Americans and Russians while the Japanese remained steadfast friends.
Overall, the good thing of this strategy is:
- Shrines help me rake in the $$$. 100% tech rate troughout the game.
- Having multiple religions has it's advantages when it comes to the

Bad thing is:
- 3 or 4 religions will be founded early in game, probably before you can build a shrine. At this point you have no control over which religion will spread to which neighbour (not counting missionaries).
Point is, if you found only one religion and your neighbours don't found one themselves, chances are pretty good that your religion will spread to them. This is very helpful when it comes to diplomacy. If you found multiple religions, especcially the early ones before you have a shrine ready, any of those religions may spread to any of your neighbours and they will still hate you if your state religion doesn't match theirs. You can guide this a bit by building a lot of missionaries, but you probably need those shields for something else.
So founding multiple religions is great money-wise, it could seriously hurt you diplomacy-wise (since early in the game you can't neutralise any of the religions). Be prepared to fight some early wars with your neighbours if things don't seem to work out as planned.
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