Anyone else here bothered at how many civics make no historical sense? In previous civ games, the government choices generally reflected historical truths -- more trade in democracies, but also more war weariness etc.
While the complicated civics system is an improvement, the civic bonuses generally don't reflect anything real or historical.
Several flaws, among them:
1) Representation comes way too late (ignoring the early Roman and Greek republics) especially because the early Republics (like pre-20th century US) did not have universal suffrage -- slaves and women couldn't vote. I also don't see why it gives 3 beakers per scientist or 3 happy people in ONLY the 3 biggest cities. Republics have benefits in small cities too.
2) Universal suffrage REDUCES science and happiness compared to Representation. Anyone figure that out?
3) Mercantilism is a viable economic system, generally superior to free market in most games. Huh? Mercantilist economies were HORRIBLE economies. Mercantilism also coincided (rather than being separate from) serfdom.
4) State property adds food to wind/watermills. Sorry, but the communist regimes I remember weren't exactly agracultural and environmental paradises. What state property SHOULD do is make it easier to rush projects, or give you 100% on a build wealth, culture or science. State property is an inferior economic system overall, but does permit highly specific targetting of specific regime-set goals (i.e. Soviet space program & nuclear program).
5) Pacifism doubles great person growth? I don't recall Switzerland producing too many Nobel prize winners.
And my big one:
You function as an all-powerful dictator no matter what. You can build anything, research anything, make peace or war without any check from your people. Remember in Civ 2 when the Senate would make peace behind your back??? In Civ 4, whether you are a despot running slavery or a President with universal suffrage, it makes no difference.
While the complicated civics system is an improvement, the civic bonuses generally don't reflect anything real or historical.
Several flaws, among them:
1) Representation comes way too late (ignoring the early Roman and Greek republics) especially because the early Republics (like pre-20th century US) did not have universal suffrage -- slaves and women couldn't vote. I also don't see why it gives 3 beakers per scientist or 3 happy people in ONLY the 3 biggest cities. Republics have benefits in small cities too.
2) Universal suffrage REDUCES science and happiness compared to Representation. Anyone figure that out?
3) Mercantilism is a viable economic system, generally superior to free market in most games. Huh? Mercantilist economies were HORRIBLE economies. Mercantilism also coincided (rather than being separate from) serfdom.
4) State property adds food to wind/watermills. Sorry, but the communist regimes I remember weren't exactly agracultural and environmental paradises. What state property SHOULD do is make it easier to rush projects, or give you 100% on a build wealth, culture or science. State property is an inferior economic system overall, but does permit highly specific targetting of specific regime-set goals (i.e. Soviet space program & nuclear program).
5) Pacifism doubles great person growth? I don't recall Switzerland producing too many Nobel prize winners.
And my big one:
You function as an all-powerful dictator no matter what. You can build anything, research anything, make peace or war without any check from your people. Remember in Civ 2 when the Senate would make peace behind your back??? In Civ 4, whether you are a despot running slavery or a President with universal suffrage, it makes no difference.
Comment