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How do you know when people stop working?

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  • How do you know when people stop working?

    In the old Civ games you would get a notice that a city has fallen into rebellion. But now, since there's no rebellion you just have to notice it?

    Is there a way to get notified about unhappiness?

    Tom P.

  • #2
    As far as I know, there is no disorder in the sense there was in earlier civs. Instead, when a city has unhappy citizens the " " face shows up above the city name. If you examine the city you can see a total number of unhappy citizens. Those citizens are not working.

    So, instead of having unhappy citizens that work until there are enough and then the whole city stops working (disorder), now each angry citizen stops working, making the city less efficient, but the whole city does not fall into disorder.

    Unless I'm wrong.

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    • #3
      And on the outside this looks more manigable. But I'm left with a 4x4 icon on a n extremly busy background telling me there's fewer people working than are able to.

      I've gone for several turns (I think) before noticing that the happyness was 4 points below the unhappyness. I have no idea how much production I lost or anything. It just sneaks up on ya.

      Tom P.

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      • #4
        Maybe it's just me, but the unhappiness icon on the map screen is quite noticeable to me on the main map when it does appear. Although it would be nice if an option exists to have a notification pop up when this happens.

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        • #5
          If you have unhappy people in a city you'll see a red unhappy icon for it and it'll also be smoking due to rioting. It's quite obvious.

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          • #6
            The biggest problem I think is that in the middle or later game when your empire is spread out it is quite easy to not see every city on each turn. Then it is quite possible to have reduced production for one or more turns without knowing.

            I agree that having an option to pop up a widow the first time an unhappy face appears at a city would be nice.

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            • #7
              or an option to have 'avoid growth' kick in on the govenors priorities the turn before you get to that stage

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              • #8
                Hmmm, I guess I don't like the "avoid growth" option so much, as it would only cover one possible cause of unhappy faces. It would do nothing if a diplomatic deal was cancelled resulting in the loss of a luxury or if a foreign power had a cultural expansion that moved a luxury into his workable area and out of yours, for example.

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                • #9
                  true, but there's no saying you cant have both options is there? have it turn on avoid growth if they're going to GROW into unhappiness but if they hit it anyway for whatever reason give you the popup. That way you can avoid a slight bit of micromanagement.

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                  • #10
                    One strategy is periodically taking a look at your City Advisor screen and comparing the number of happy and unhappy faces. They are listed in neighboring columns.

                    Another trick is to open up the main city screen of any city. Hit the right or left arrow keys in order to scroll through all of your cities. You can scroll through your cities in the order or reverse order in which they were built/captured. The way I like to do this, is double click the flag icon, which takes me to my capital city screen, then hit the right arrow key to look at all my cities in order. This is better than the City advisor if you are looking to manually shift citizens around on tiles, modify specialists, or need to see the chances of getting a specific kind of great person.

                    Of course, none of the above is a replacement for a prompt. But they are helpful in the absence of one.

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                    • #11
                      ... double click the flag icon, which takes me to my capital city screen ...

                      Cool, I didn't know that! I have always pressed F10 to get the capital.

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