Anyone else try rushing with the Quechua(UU for the Incas) It's fun!
I just did a few test runs on prince standard and they were a blast! I killed the opponents first(and only) city and killed him outright at around 2000 B.C.
Incans are interesting as they start out aggressive and with mysticism. So build Quechuas while growing your city and go for Buddhism all at the same time.
-If you start with a quechua, yay if not just build quechuas like mad.
-Barracks are not needed and will only slow you down.
-I've taken a city with 3 quechuas, but 5 is recommended because it's fun.
-When animals attack, grab promotions and then heal then continue.
-Give 1-2 quechuas the +25% archery upgrade, the rest go with city attack or vs melee.
-Perfect city has 3 citizens, one working grass(2f) and 2 working plains/forest(1f/2hammers) This will net you 5 hammers which is a quechua in 3 turns, very nice.
-You get 5 free-upkeep military units, 6th warrior cost me 1g upkeep so stop at 5-6 quechuas.
-Fan out your units a bit to maximize exploring, but basically pick a direction and there will be someone there sooner or later.
-Fully heal, waiting 5 turns doesn't matter.
-If you see copper or iron being worked(might as well grab bronze working, good to pop out a worker then chop for a fast settler and to see copper), immediately attack and raze it. Your first quechua should be walking around your targets borders going lalalala waiting for your posse to arrive so he can do that.
-Cross borders all at once, go for a hill or forest tile right next to the city, if that is not available any tile is ok, just don't attack across a river and you are fine.
-Don't forget to get his worker too, free worker yay.
After you kill one enemy, you can continue, might as well. If it takes ~15 turns to hit your next opponenet might as well give it a go, get open borders and check for spearmen, if no spearmen, kill him. After that, that's probably enough destruction, chance of running into someone with speramen/axemen goes way up. After this? meh whatever, you have founded one religion, with 2-3 cities, 2 of size 3, 1-2 workers and lots of room to expand without worrying about AI interference.
This mainly works because you get Hunting early on, but can't build Spearmen until you get copper or iron. But get this, you can't even see copper or iron unless you grab the expensive bronze working and iron working techs respectively. Most AIs correctly go for settlers/workers and terrain/religion techs which leaves them wide open to a quechua rush. Oh yeah it also works because of the +100% bonus vs archers that quechuas get, try this with warriors and prepare to be disappointed.
You would think that the AI would have copper/iron and able to make spearmen/axemen by 2000 B.C.(50 turns) but I made two tests and saw the same thing in every city, 1-2 archers maybe a warrior. One AI got copper and had a spearman by 1760 B.C., but then started making a settler again, so not much to worry about, as a quechua rush should hit at around 40-45 turns.
Oh and finally, I know Chariot rushes are just as good, but quechuas are cheaper (15 hammer to 25 for a chariot) So you get your units out and moving faster and lots of terrian is jungle/forest/hills so a quechua rush is probably faster. Also, it's buff to kill an AI with only warriors, mwahahaha x10.
I just did a few test runs on prince standard and they were a blast! I killed the opponents first(and only) city and killed him outright at around 2000 B.C.
Incans are interesting as they start out aggressive and with mysticism. So build Quechuas while growing your city and go for Buddhism all at the same time.
-If you start with a quechua, yay if not just build quechuas like mad.
-Barracks are not needed and will only slow you down.
-I've taken a city with 3 quechuas, but 5 is recommended because it's fun.
-When animals attack, grab promotions and then heal then continue.
-Give 1-2 quechuas the +25% archery upgrade, the rest go with city attack or vs melee.
-Perfect city has 3 citizens, one working grass(2f) and 2 working plains/forest(1f/2hammers) This will net you 5 hammers which is a quechua in 3 turns, very nice.
-You get 5 free-upkeep military units, 6th warrior cost me 1g upkeep so stop at 5-6 quechuas.
-Fan out your units a bit to maximize exploring, but basically pick a direction and there will be someone there sooner or later.
-Fully heal, waiting 5 turns doesn't matter.
-If you see copper or iron being worked(might as well grab bronze working, good to pop out a worker then chop for a fast settler and to see copper), immediately attack and raze it. Your first quechua should be walking around your targets borders going lalalala waiting for your posse to arrive so he can do that.
-Cross borders all at once, go for a hill or forest tile right next to the city, if that is not available any tile is ok, just don't attack across a river and you are fine.
-Don't forget to get his worker too, free worker yay.
After you kill one enemy, you can continue, might as well. If it takes ~15 turns to hit your next opponenet might as well give it a go, get open borders and check for spearmen, if no spearmen, kill him. After that, that's probably enough destruction, chance of running into someone with speramen/axemen goes way up. After this? meh whatever, you have founded one religion, with 2-3 cities, 2 of size 3, 1-2 workers and lots of room to expand without worrying about AI interference.
This mainly works because you get Hunting early on, but can't build Spearmen until you get copper or iron. But get this, you can't even see copper or iron unless you grab the expensive bronze working and iron working techs respectively. Most AIs correctly go for settlers/workers and terrain/religion techs which leaves them wide open to a quechua rush. Oh yeah it also works because of the +100% bonus vs archers that quechuas get, try this with warriors and prepare to be disappointed.
You would think that the AI would have copper/iron and able to make spearmen/axemen by 2000 B.C.(50 turns) but I made two tests and saw the same thing in every city, 1-2 archers maybe a warrior. One AI got copper and had a spearman by 1760 B.C., but then started making a settler again, so not much to worry about, as a quechua rush should hit at around 40-45 turns.
Oh and finally, I know Chariot rushes are just as good, but quechuas are cheaper (15 hammer to 25 for a chariot) So you get your units out and moving faster and lots of terrian is jungle/forest/hills so a quechua rush is probably faster. Also, it's buff to kill an AI with only warriors, mwahahaha x10.
Comment