Suggestions appreciated 
Well, I have managed to win space race at chieftain and warlord at standard/large maps while taking advantage of the player bonuses getting me quite strong culture and can flip maybe one or two cities in a game. This does not work on noble (which I'm trying hopelessly now to win). I worker-chop to about three cities fairly quick, trying to get hold of stone and marble to rush some early wonders. Then if I find iron (usually) I will try to build a few swordsmen/pretorians if romans as to not be last militarily, steadily improving my cities and maybe founding 2 or 3 more.
This seems like a valid foundation for science victory, but at noble there is always some other nation managing to win it regardless. Is my error not to keep building more cities. I so want to keep the science level at 100% for the most part, but still falls behind and end up losing.
My first games I also couldn't be left alone, but since then I've tried to build at least defence enough to take on one attacker and try to be friendly with as many other opponents as possible.
Anyway, at the moment I really see no other way of winning this game at all, since warmongering usually lets me take a handful of cities up until the modern age. I do not understand how to create that many units in that short time to take out more than one or at most two opponents without getting utterly bankrupt in the process. Mind you, I do understand the way to make wars with stacking and sieging cities. Well this applies to conquest, domination and cultural victory. Too little time and too expensive. What am I doing wrong here, since I cannot even win at very low difficulties?

Well, I have managed to win space race at chieftain and warlord at standard/large maps while taking advantage of the player bonuses getting me quite strong culture and can flip maybe one or two cities in a game. This does not work on noble (which I'm trying hopelessly now to win). I worker-chop to about three cities fairly quick, trying to get hold of stone and marble to rush some early wonders. Then if I find iron (usually) I will try to build a few swordsmen/pretorians if romans as to not be last militarily, steadily improving my cities and maybe founding 2 or 3 more.
This seems like a valid foundation for science victory, but at noble there is always some other nation managing to win it regardless. Is my error not to keep building more cities. I so want to keep the science level at 100% for the most part, but still falls behind and end up losing.
My first games I also couldn't be left alone, but since then I've tried to build at least defence enough to take on one attacker and try to be friendly with as many other opponents as possible.
Anyway, at the moment I really see no other way of winning this game at all, since warmongering usually lets me take a handful of cities up until the modern age. I do not understand how to create that many units in that short time to take out more than one or at most two opponents without getting utterly bankrupt in the process. Mind you, I do understand the way to make wars with stacking and sieging cities. Well this applies to conquest, domination and cultural victory. Too little time and too expensive. What am I doing wrong here, since I cannot even win at very low difficulties?
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