Played as egyptians, never been an aggressor so i thought i need to learn. Noble level, small inland sea map, 8 civs (think room for 4 cities each).
Once I establish my fifth city, i crank War chariots and attempt my all-time first ancient area attack. Wow was it easy. The Greeks fell without a loss (that 30% withdraw ability kicks butt, weaken'm up then go in for the kill). I captured a Greek city, and built 3 in the place of those i burned. City count: 9. The early religions taken i beeline for Theology and succeed. I convert the Romans and Persians to the north and now they like me.
I invade the Mali Empire on the southern edge of map next, the skirmishers put up quite a fight, but eventually that empire falls. It was on incredibly rich land in terms of terrain and resources and city placement, i keep all 4 cities i conquer and built an extra between former mali and former greece. City count: 14.
Inca refuses to let me open the borders for my missionaries to invade, lol, so i go to war with a dozen level 5 war chariots. The incans are the first to throw spearmen in my face, i suffer heavy losses, get 4 swordsmen and double back, and come out with only 4 chariots (but they made it to LEVEL 6 promotion!), and 2 cities. City count: 16.
Science: 0%, no civics, income: -24 per turn. OUCH. I culture flipped an arab city that was built in between my developing cities, and traded it to the friendly persians for currency and calendar. I am lacking severely in techs at this point. Once i get the trade though, my cities build marketplaces, and my workers build about a dozen plantations throughout the empire.
My gold situation is now +63 at 30% science. (wanting to get some gold first to upgrade those war chariots).
Moral of the story, yea, you get hit hard for gold if you expand too quickly. Make the right friends to help you get to currency and calendar, you will still blow the other out of the water.
I invaded the remainder of Inca and Arabia, winning my first ever civ domination victory by 1300 with 64% land and 70% population. ICS is far from dead, you just need to milk it a bit. (which is bad, i wish i could make a map with just a build-city limit per civ, i LOVE the open terrain for scouting and fighting).
Once I establish my fifth city, i crank War chariots and attempt my all-time first ancient area attack. Wow was it easy. The Greeks fell without a loss (that 30% withdraw ability kicks butt, weaken'm up then go in for the kill). I captured a Greek city, and built 3 in the place of those i burned. City count: 9. The early religions taken i beeline for Theology and succeed. I convert the Romans and Persians to the north and now they like me.
I invade the Mali Empire on the southern edge of map next, the skirmishers put up quite a fight, but eventually that empire falls. It was on incredibly rich land in terms of terrain and resources and city placement, i keep all 4 cities i conquer and built an extra between former mali and former greece. City count: 14.
Inca refuses to let me open the borders for my missionaries to invade, lol, so i go to war with a dozen level 5 war chariots. The incans are the first to throw spearmen in my face, i suffer heavy losses, get 4 swordsmen and double back, and come out with only 4 chariots (but they made it to LEVEL 6 promotion!), and 2 cities. City count: 16.
Science: 0%, no civics, income: -24 per turn. OUCH. I culture flipped an arab city that was built in between my developing cities, and traded it to the friendly persians for currency and calendar. I am lacking severely in techs at this point. Once i get the trade though, my cities build marketplaces, and my workers build about a dozen plantations throughout the empire.
My gold situation is now +63 at 30% science. (wanting to get some gold first to upgrade those war chariots).
Moral of the story, yea, you get hit hard for gold if you expand too quickly. Make the right friends to help you get to currency and calendar, you will still blow the other out of the water.
I invaded the remainder of Inca and Arabia, winning my first ever civ domination victory by 1300 with 64% land and 70% population. ICS is far from dead, you just need to milk it a bit. (which is bad, i wish i could make a map with just a build-city limit per civ, i LOVE the open terrain for scouting and fighting).
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