Sure it can be annoying, but I think the folks that are so upset about the lack of a "certain victory" should try to use their imagination a bit more. Perhaps there is more to an engagement than a frantic round of face to face exchanges, be they with a spear or tank rounds (as suggested in the 'evil shovelman' hyposthesis). We can rest assured that more than one "tank of yore" was put out of commission by an "underwhelming" opponent.
A little suspension of disbelief may allow someone to get more enjoyment out of the game - or at least keep their blood pressure down. I've only played the game for a few days and I think it's great - possibly the best Civ yet. Minor annoyances such as losing one "certain" battle in 100 aren't going to weight heavily on my love of the game - or affect the outcome. Relax and enjoy for cripes sake!
A little suspension of disbelief may allow someone to get more enjoyment out of the game - or at least keep their blood pressure down. I've only played the game for a few days and I think it's great - possibly the best Civ yet. Minor annoyances such as losing one "certain" battle in 100 aren't going to weight heavily on my love of the game - or affect the outcome. Relax and enjoy for cripes sake!

Sorry about the xpost, but:
How about if there exists a 2 or greater difference in Era's, then the ancient unit is disallowed from killing the last strength point of the modern unit. The modern unit will always win, but at a variable cost. Couple this with disallowing any unit to attack if its strength falls below some minimum, say 2 points or 33%, whichever is greater.
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