I am yet to hear how does a tank beating spearman help the game be more enjoyable.
People have given plenty of arguments why this shouldn't happen and I only hear counterarguments why this shouldn't bother me, or how I should imagine Rambo with a spear defeating a tank (although we are talking about divisions here, not lonely spearmen and tanks!) or that tanks are numbers and so on, but no arguments why it's better this way.
How does something like this help the game be more enjoyable or balanced? I simply don't get it.
When I have tanks, and my opponent has only spearmen or pikemen, then the technological (and presumably economical) lead is so big, that I will win anyway and the only thing the spearman accomplishes is that he annoys me.
When the forces are even or almost even, the situation is even worse, because a few unexpected results can ruin the balance of the game and also can punish a brilliant move. The AI (and a human ever more) should be punished for not upgrading his units or not defending vital resources or not being able to research vital techs.
The game should reward clever management, good strategy and courageos moves and not luck.
When you attack a pawn with a queen, you don't lose your queen now and then, do you? Still I haven't heard anyone that he/she wants to give up chess because it is too boring and unbalancing that queens always beat pawns.
People have given plenty of arguments why this shouldn't happen and I only hear counterarguments why this shouldn't bother me, or how I should imagine Rambo with a spear defeating a tank (although we are talking about divisions here, not lonely spearmen and tanks!) or that tanks are numbers and so on, but no arguments why it's better this way.
How does something like this help the game be more enjoyable or balanced? I simply don't get it.
When I have tanks, and my opponent has only spearmen or pikemen, then the technological (and presumably economical) lead is so big, that I will win anyway and the only thing the spearman accomplishes is that he annoys me.
When the forces are even or almost even, the situation is even worse, because a few unexpected results can ruin the balance of the game and also can punish a brilliant move. The AI (and a human ever more) should be punished for not upgrading his units or not defending vital resources or not being able to research vital techs.
The game should reward clever management, good strategy and courageos moves and not luck.
When you attack a pawn with a queen, you don't lose your queen now and then, do you? Still I haven't heard anyone that he/she wants to give up chess because it is too boring and unbalancing that queens always beat pawns.
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