I'm about to set up a miracle continent in the editor, and plan on a game with very aggressive AIs that will attempt to conquer my landmass. At the difficulty level I'm planning to use, my terrain advantages would likely be offset by being far behind technologically.
I've designed the terrain layout - every city, even in the core, will have access to the sea. They will be arranged 5x5 in a grid, giving me 25 total cities.
Attached is the grid I've decided on. I call it hexagonal since every city would have 6 immediate neighbors. There are no unworkable tiles, and 2 overlap tiles per city. I've tried just about every other combination, and this is the only one that doesn't waste workable tiles and has minimal overlap.
I've designed the terrain layout - every city, even in the core, will have access to the sea. They will be arranged 5x5 in a grid, giving me 25 total cities.
Attached is the grid I've decided on. I call it hexagonal since every city would have 6 immediate neighbors. There are no unworkable tiles, and 2 overlap tiles per city. I've tried just about every other combination, and this is the only one that doesn't waste workable tiles and has minimal overlap.
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