I’m bored at the moment, and can’t play the game, so…
I’m still trying to figure out my early build strategy. I’ve read posts saying that building a settler or worker earlier than city size 3 (or possibly 2) is a bad idea. I’ve read posts saying that it’s a good idea (early expansion) and that it evens out in the end. It looks to me like the general community consensus is that late settler building is generally better. I tend to agree with that from my limited experience, but I’m about as clueless as they come!
So, I’m going to run a little test.
Now, I know that this test won’t be conclusive… it’s certainly a bit contrived, to say the least. Things in Civ games are never “equal” and building strategies (and all other strategies) really need to be rather “on the fly” to take the variable conditions of the game into consideration. Again, I’m a very inexperienced player, but that’s what I’ve seen so far.
The goal of this test is to find out, all other things being as equal as possible, the effects of early build order on civilations.
What I’d like from you guys (if you’d like to help):
1) Has anyone already done this kind of controlled test? If so, care to share the results or point me to the thread? I’m sure almost everyone here has an opinion formed based on experience, but I’m trying to remove anecdotal evidence from the equation.
2) Do you see any obvious flaws in the plan? I’m a total Civ newb, so I may be missing something completely obvious.
3) What leader should I use for this test? Someone that has no obvious production / commerce / cultural benefits (although I think cultural benefit may be okay for the test)?
4) What would be a good order of technology Research for this test?
5) Is this really worth doing? I’ll probably do it anyway, but I won’t bother posting the results if no one seems to think it’ll be interesting to see…
THE TEST:
Pick a leader than has no obvious production or commerce benefits. Of course, the test will probably be just as valid regardless of the leader since all of the test cities will get the same benefit. (Thoughts?)
Manually create a world that has exactly 1 Commerce, 1 Food, and 1 Hammer for each and every tile. All plains, no rivers/hills/forests/etc. If it isn’t possibly to do with no rivers/hills/etc., then make sure that each city has the same benefits. Again, not realistic at all, but we’re going for control here.
Include space in the map an initial Settlers and 1 new city.
Build one of: Settler (S), Worker (W), and Warrior (M).
Run the test 6 times, each time with a different build order.
Cities names will be based on the order of production to help with processing the results. For example, SWM will indicate Settler, then Worker, then Warrior. The six build order combinations: SWM, SMW, WSM, WMS, MWS, MSW.
After a city completes building, build a Barracks, followed by Granary if there is time, followed by Warrior production from that point on.
When a Settler is created, immediately move him 5 tiles to the East and found a new city.
When a Worker is created, immediately improve in this order: Farm, Mine, Farm, Mine, etc. (Better ideas?)
When a Warrior is created, simply fortify the city.
Start building and record the results per turn. Continue until all production is completed… and several turns after that. Record the final state of all cities.
Also of note in the results: the order of technology research. I’m going to go with the “basic” early techs to start with… but I’m not 100% sure of the order. (Thoughts here would be greatly appreciated)
. . .
Hopefully I’m going to do this tonight (if my friends bail on me for multiplayer). If not tonight, then Wednesday for sure. I’m just kinda curious what results (if anything) will come out of this.
I’m still trying to figure out my early build strategy. I’ve read posts saying that building a settler or worker earlier than city size 3 (or possibly 2) is a bad idea. I’ve read posts saying that it’s a good idea (early expansion) and that it evens out in the end. It looks to me like the general community consensus is that late settler building is generally better. I tend to agree with that from my limited experience, but I’m about as clueless as they come!
So, I’m going to run a little test.
Now, I know that this test won’t be conclusive… it’s certainly a bit contrived, to say the least. Things in Civ games are never “equal” and building strategies (and all other strategies) really need to be rather “on the fly” to take the variable conditions of the game into consideration. Again, I’m a very inexperienced player, but that’s what I’ve seen so far.
The goal of this test is to find out, all other things being as equal as possible, the effects of early build order on civilations.
What I’d like from you guys (if you’d like to help):
1) Has anyone already done this kind of controlled test? If so, care to share the results or point me to the thread? I’m sure almost everyone here has an opinion formed based on experience, but I’m trying to remove anecdotal evidence from the equation.
2) Do you see any obvious flaws in the plan? I’m a total Civ newb, so I may be missing something completely obvious.
3) What leader should I use for this test? Someone that has no obvious production / commerce / cultural benefits (although I think cultural benefit may be okay for the test)?
4) What would be a good order of technology Research for this test?
5) Is this really worth doing? I’ll probably do it anyway, but I won’t bother posting the results if no one seems to think it’ll be interesting to see…
THE TEST:
Pick a leader than has no obvious production or commerce benefits. Of course, the test will probably be just as valid regardless of the leader since all of the test cities will get the same benefit. (Thoughts?)
Manually create a world that has exactly 1 Commerce, 1 Food, and 1 Hammer for each and every tile. All plains, no rivers/hills/forests/etc. If it isn’t possibly to do with no rivers/hills/etc., then make sure that each city has the same benefits. Again, not realistic at all, but we’re going for control here.
Include space in the map an initial Settlers and 1 new city.
Build one of: Settler (S), Worker (W), and Warrior (M).
Run the test 6 times, each time with a different build order.
Cities names will be based on the order of production to help with processing the results. For example, SWM will indicate Settler, then Worker, then Warrior. The six build order combinations: SWM, SMW, WSM, WMS, MWS, MSW.
After a city completes building, build a Barracks, followed by Granary if there is time, followed by Warrior production from that point on.
When a Settler is created, immediately move him 5 tiles to the East and found a new city.
When a Worker is created, immediately improve in this order: Farm, Mine, Farm, Mine, etc. (Better ideas?)
When a Warrior is created, simply fortify the city.
Start building and record the results per turn. Continue until all production is completed… and several turns after that. Record the final state of all cities.
Also of note in the results: the order of technology research. I’m going to go with the “basic” early techs to start with… but I’m not 100% sure of the order. (Thoughts here would be greatly appreciated)
. . .
Hopefully I’m going to do this tonight (if my friends bail on me for multiplayer). If not tonight, then Wednesday for sure. I’m just kinda curious what results (if anything) will come out of this.
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