Re: Tech Ratio
Sound great.
Originally posted by Ravenloff
Anyway, what we came up with was a "tech ratio" that was a measure of the tech required for, say, a modern armor unit and that which is required for, say, the above-mentioned archer. I do not remember the actual formula we came up with, but basically, there was a calculation for the ratio between the two tech levels with a slight randomizer put in. This calculation was made BEFORE the combat strengths (att/def, in that case) were figured in. The tech ratio gave an added layer of realism we felt was missing in just an arbitrary strength value like we have with CIV IV. In our model, if you lost the tech ratio computation, you were assigned a large penalty when the combat strength roll was made.
Anyway, what we came up with was a "tech ratio" that was a measure of the tech required for, say, a modern armor unit and that which is required for, say, the above-mentioned archer. I do not remember the actual formula we came up with, but basically, there was a calculation for the ratio between the two tech levels with a slight randomizer put in. This calculation was made BEFORE the combat strengths (att/def, in that case) were figured in. The tech ratio gave an added layer of realism we felt was missing in just an arbitrary strength value like we have with CIV IV. In our model, if you lost the tech ratio computation, you were assigned a large penalty when the combat strength roll was made.

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