I've been meaning to start a new thread on Civ4 diplomacy for awhile, so now's as good a time as any. Overall, I feel that diplomacy has made leaps and bounds over Civ3, but it is still lacking in some areas IMO. Here are the improvements that initially come to mind. I'll discuss the cons in a later post, when I'm actually awake and have more time tomorrow. Some of the cons are actually spin-offs of the pros, but more on those items manana.
1. Gifting units. This was something that was seriously lacking in Civ3, and thank God we can do it in Civ4. Now we can truly wage a war against a third party without actually doing so.
2. UN that's more similar to Planetary Council in SMAC, than to an impotent "feature" in Civ3. Now we can at least vote on something meaningful, and the UN isn't just for diplomatic victory.
2a. This is kind of a corollary to number 2 above, but it's worth mentioning: Nuclear Non-Proliferation. Even being a warmonger, I hate these things in the hands of an AI that's all too eager to use them. I haven't had the pleasure of watching them nuke each other into oblivion and proceed to destroy my precious grasslands via global warming. Here's to hoping the Civ4 AI actually reveres the power of these weapons. More on this later.
3. Cease/Initiate attack on third party. Bigtime, bigtime improvement over Civ3, and IIRC a throwback to Civ1. I can't even begin to say how big of an annoyance it was to not be able to do this in Civ3, and now I feel like I have a lot more control over the world landscape.
4. Resource trading. AI trading of resources is much more equitable in Civ4 versus Civ3. For some reason the Civ3 AI thought that it could strongarm a superpower (me) into paying out the wazzoo for Dyes. Puh-leaze, I'll just club you over the head with about 75 airports on my main continent, a SoD, and take it for myself.
5. Defensive Pacts vs. Mutual Protection Pacts (MPPs). OK Civ 3 MPPs were utterly annoying. Every time your enemy would start static with a third party, you'd be involved eventually. There are so many obvious negatives to this, such as ruining relations with other Civs, getting involved in major offensives without feeling like it at the time, etc. etc. Defensive Pacts make SOOO much more sense and are much more logical IMO.
6. Borders. Ahh yes, borders fall into diplomacy too. And they are indeed an improvement over Civ3. Gone are the days where the retarded AI would use your territory as a land bridge to wage major offensives, or sometimes to even wage war on your land itself. I can't tell you how many times I'd get frustrated having to watch the Babylonians and *insert other civ here* duke it out right outside my pretty Celtic cities.
Additionally, the AI CANNOT cross your land to REX unless it wishes to declare war on you (which it rarely does in the early game), or unless you have Open Borders.
7. Resource disappearing/popping. I know that most of you don't consider this as a diplomatic concern, but IMO it is for a non-warmonger. Personally this didn't affect me too much, unless it was Uranium that would pop up in an arch-enemy's territory that didn't already have it -- then I'd be concerned. But for the treehuggers (I mean peaceful folk ), this can be a serious concern if you only have 1 Oil and need to have some form of Modern Age military as a deterrent. I can't even imagine how frustrating this would be for you guys, trying to scrounge around for a replacement for a vanished resource, when all too often the AI has already traded them away. Disappearing resources bite, IMO. Civ4 handles resources much better overall.
8. Interactive AI. The AI is so much more interactive in Civ4 vs. Civ3. No longer is the onus on you to go to EVERY AI and shop stuff around. They are constantly asking about Open Borders, potential trades, etc. Not only is this useful, but it also gives a more "lively", "cognizant" feel to the AI and to the game as a whole. More on the downside to this later.
9. "Permanent" alliances. Nope, I'm not talking about permanent alliances that may exist in a scenario or MP; I'm talking about the evolution of alliances in any game of Civ4. Unless you are really good at being antisocial and manage to alienate the entire world, you'll eventually find yourself falling on one of two sides in Civ4. This is pretty cool and is something that really wasn't possible in Civ3.
10. Religion. There isn't even enough time to go into how cool an addition this is in Civ4, so I'll just touch on some of my initial thoughts AS IT PERTAINS TO DIPLOMACY. (That is, I do NOT want to discuss the pros/cons of having a city with multiple religions, etc...I am only concerned about religion and diplomacy.)
Religion really adds an entirely new level to the game, and makes you seriously contemplate your decisions in the early game. Do I go for Judaism if I'm non-Spiritual? Should I try and get as many religions as possible and be done with it? Am I sick to death of watching the entire other continent become Confucian and refuse to convert? Should I have a Missionary farm, and what am I sacrificing if I do?
It is VERY realistic to see Civs thumbing their noses at "non-believers". I love seeing the negative points on the Diplomacy Advisor for me being a "heathen". Humor aside, this is a pretty cool modifier of diplomatic relations.
Now I am sure I'm missing some stuff, so feel free to point out other positives. I'll get to the negatives tomorrow, and while there are still some fairly big negatives, they are much fewer than in Civ3, again IMO.
1. Gifting units. This was something that was seriously lacking in Civ3, and thank God we can do it in Civ4. Now we can truly wage a war against a third party without actually doing so.
2. UN that's more similar to Planetary Council in SMAC, than to an impotent "feature" in Civ3. Now we can at least vote on something meaningful, and the UN isn't just for diplomatic victory.
2a. This is kind of a corollary to number 2 above, but it's worth mentioning: Nuclear Non-Proliferation. Even being a warmonger, I hate these things in the hands of an AI that's all too eager to use them. I haven't had the pleasure of watching them nuke each other into oblivion and proceed to destroy my precious grasslands via global warming. Here's to hoping the Civ4 AI actually reveres the power of these weapons. More on this later.
3. Cease/Initiate attack on third party. Bigtime, bigtime improvement over Civ3, and IIRC a throwback to Civ1. I can't even begin to say how big of an annoyance it was to not be able to do this in Civ3, and now I feel like I have a lot more control over the world landscape.
4. Resource trading. AI trading of resources is much more equitable in Civ4 versus Civ3. For some reason the Civ3 AI thought that it could strongarm a superpower (me) into paying out the wazzoo for Dyes. Puh-leaze, I'll just club you over the head with about 75 airports on my main continent, a SoD, and take it for myself.
5. Defensive Pacts vs. Mutual Protection Pacts (MPPs). OK Civ 3 MPPs were utterly annoying. Every time your enemy would start static with a third party, you'd be involved eventually. There are so many obvious negatives to this, such as ruining relations with other Civs, getting involved in major offensives without feeling like it at the time, etc. etc. Defensive Pacts make SOOO much more sense and are much more logical IMO.
6. Borders. Ahh yes, borders fall into diplomacy too. And they are indeed an improvement over Civ3. Gone are the days where the retarded AI would use your territory as a land bridge to wage major offensives, or sometimes to even wage war on your land itself. I can't tell you how many times I'd get frustrated having to watch the Babylonians and *insert other civ here* duke it out right outside my pretty Celtic cities.
Additionally, the AI CANNOT cross your land to REX unless it wishes to declare war on you (which it rarely does in the early game), or unless you have Open Borders.
7. Resource disappearing/popping. I know that most of you don't consider this as a diplomatic concern, but IMO it is for a non-warmonger. Personally this didn't affect me too much, unless it was Uranium that would pop up in an arch-enemy's territory that didn't already have it -- then I'd be concerned. But for the treehuggers (I mean peaceful folk ), this can be a serious concern if you only have 1 Oil and need to have some form of Modern Age military as a deterrent. I can't even imagine how frustrating this would be for you guys, trying to scrounge around for a replacement for a vanished resource, when all too often the AI has already traded them away. Disappearing resources bite, IMO. Civ4 handles resources much better overall.
8. Interactive AI. The AI is so much more interactive in Civ4 vs. Civ3. No longer is the onus on you to go to EVERY AI and shop stuff around. They are constantly asking about Open Borders, potential trades, etc. Not only is this useful, but it also gives a more "lively", "cognizant" feel to the AI and to the game as a whole. More on the downside to this later.
9. "Permanent" alliances. Nope, I'm not talking about permanent alliances that may exist in a scenario or MP; I'm talking about the evolution of alliances in any game of Civ4. Unless you are really good at being antisocial and manage to alienate the entire world, you'll eventually find yourself falling on one of two sides in Civ4. This is pretty cool and is something that really wasn't possible in Civ3.
10. Religion. There isn't even enough time to go into how cool an addition this is in Civ4, so I'll just touch on some of my initial thoughts AS IT PERTAINS TO DIPLOMACY. (That is, I do NOT want to discuss the pros/cons of having a city with multiple religions, etc...I am only concerned about religion and diplomacy.)
Religion really adds an entirely new level to the game, and makes you seriously contemplate your decisions in the early game. Do I go for Judaism if I'm non-Spiritual? Should I try and get as many religions as possible and be done with it? Am I sick to death of watching the entire other continent become Confucian and refuse to convert? Should I have a Missionary farm, and what am I sacrificing if I do?
It is VERY realistic to see Civs thumbing their noses at "non-believers". I love seeing the negative points on the Diplomacy Advisor for me being a "heathen". Humor aside, this is a pretty cool modifier of diplomatic relations.
Now I am sure I'm missing some stuff, so feel free to point out other positives. I'll get to the negatives tomorrow, and while there are still some fairly big negatives, they are much fewer than in Civ3, again IMO.
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