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  • Sound could not be loaded(?)

    Hi!

    during gameplay some of the sound file "could not be loaded"!

    then i checked the "\Sid Meier's Civilization 4\Assets\Sounds" dir for the appropriate sound files and can't find those (.wav) i received in the error log!

    Anybody know why i don't have those [.wav] in my install dir! I have installed the game without a single error bytheway.

    Here is my Sound.log :
    [7263.328] Audio Manager: Loading Audio Defines file XML\Audio\AudioDefines.xml...
    [7263.578] Audio Manager: Successfully loaded Audio Defines file XML\Audio\AudioDefines.xml.
    [7263.578] Audio Manager: Loading 2D Scripts file XML\Audio\Audio2DScripts.xml...
    [7263.843] Audio Manager: Successfully loaded 2D scripts file XML\Audio\Audio2DScripts.xml.
    [7263.859] Audio Manager: Loading 3D Scripts file XML\Audio\Audio3DScripts.xml...
    [7264.093] Audio Manager: Successfully loaded 3D scripts file XML\Audio\Audio3DScripts.xml.
    [7264.125] Audio Manager: Successfully loaded Soundscape scripts file XML\Audio\AudioSoundscapeScripts.xml.
    [7264.125] Audio Manager: Initializing
    [7264.125] Audio Manager: Attempting to initialize the audio system.
    [7264.125] Audio System: Initializing Miles Audio System...
    [7264.140] Audio System: redistribution directory: .\Miles\win32
    [7264.140] Audio System: Starting Miles.
    [7264.453] Audio System: Opening the sound driver.
    [7264.515] Audio System: CAPS: Total HW Bytes: 0
    [7264.515] Audio System: CAPS: Max Contiguous Free HW Bytes: 0
    [7264.515] Audio System: CAPS: Total HW 3D Buffers: 33
    [7264.515] Audio System: CAPS: Static HW 3D Buffers: 33
    [7264.515] Audio System: CAPS: Streaming HW 3D Buffers: 33
    [7264.515] Audio System: CAPS: Total Mixing HW 3D Buffers: 33
    [7264.515] Audio System: CAPS: Static Mixing HW 3D Buffers: 33
    [7264.515] Audio System: CAPS: Streaming Mixing HW 3D Buffers: 33
    [7264.515] Audio System: SPEAKER CONFIG:
    [7264.515] Stereo
    [7264.515] Audio System: Initializing base audio system...
    [7264.515] Audio System: Calculating and distributing voices.
    [7264.546] Audio System: VOICES: Total: 128
    [7264.546] Audio System: VOICES: Streams: 10
    [7264.546] Audio System: VOICES: 2D: 54
    [7264.546] Audio System: VOICES: 3D: 64
    [7264.546] Audio System: Initializing 2D samples...
    [7264.546] Audio System: Successfully initialized 2D samples.
    [7264.546] Audio System: Initializing 3D samples...
    [7264.546] Audio System: Successfully initialized 3D samples.
    [7264.546] Audio System: Successfully initialized base audio system.
    [7264.546] Audio System: Successfully initialized Miles Audio System.
    [7264.546] AudioManager: Successfully initialized the audio system.
    [7264.546] AudioManager: Successfully initialized the audio manager.
    [10886.203] ERR: FSharedSoundData::Load: Could not read file Sounds/March.
    [10886.234] WRN: Dynamic resident sound could not be loaded, GlobalId: 305
    [10886.234] WRN: FSound:oLoad: Sound Sounds/March could acquire a loaded buffer.
    [10886.234] WRN: FAudioManager:oSound(): Could not load scriptId 322./n
    [11253.218] ERR: FSharedSoundData::Load: Could not read file Sounds/Collateral.
    [11253.218] WRN: Dynamic resident sound could not be loaded, GlobalId: 326
    [11253.218] WRN: FSound:oLoad: Sound Sounds/Collateral could acquire a loaded buffer.
    [11253.218] WRN: FAudioManager:oSound(): Could not load scriptId 308./n
    [11396.218] ERR: FSharedSoundData::Load: Could not read file Sounds/RevolutionStart.
    [11396.218] WRN: Dynamic resident sound could not be loaded, GlobalId: 350
    [11396.218] WRN: FSound:oLoad: Sound Sounds/RevolutionStart could acquire a loaded buffer.
    [11396.218] WRN: FAudioManager:oSound(): Could not load scriptId 332./n
    [11525.078] ERR: FSharedSoundData::Load: Could not read file Sounds/CrowdCheer.
    [11525.078] WRN: Dynamic resident sound could not be loaded, GlobalId: 357
    [11525.078] WRN: FSound:oLoad: Sound Sounds/CrowdCheer could acquire a loaded buffer.
    [11525.078] WRN: FAudioManager:oSound(): Could not load scriptId 333./n
    [13492.359] ERR: FSharedSoundData::Load: Could not read file Sounds/Buildings/HangingGardens.
    [13492.359] WRN: Dynamic resident sound could not be loaded, GlobalId: 278
    [13492.359] WRN: FSound:oLoad: Sound Sounds/Buildings/HangingGardens could acquire a loaded buffer.
    [13492.359] WRN: FAudioManager:oSound(): Could not load scriptId 252./n
    [15219.812] ERR: FSharedSoundData::Load: Could not read file Sounds/CrowdCheer.
    [15219.812] WRN: Dynamic resident sound could not be loaded, GlobalId: 357
    [15219.828] WRN: FSound:oLoad: Sound Sounds/CrowdCheer could acquire a loaded buffer.
    [15219.828] WRN: FAudioManager:oSound(): Could not load scriptId 289./n
    [15285.250] ERR: FSharedSoundData::Load: Could not read file Sounds/CrowdCheer.
    [15285.250] WRN: Dynamic resident sound could not be loaded, GlobalId: 357
    [15285.250] WRN: FSound:oLoad: Sound Sounds/CrowdCheer could acquire a loaded buffer.
    [15285.250] WRN: FAudioManager:oSound(): Could not load scriptId 289./n
    [16858.563] ERR: FSharedSoundData::Load: Could not read file Sounds/CrowdCheer.
    [16858.563] WRN: Dynamic resident sound could not be loaded, GlobalId: 357
    [16858.563] WRN: FSound:oLoad: Sound Sounds/CrowdCheer could acquire a loaded buffer.
    [16858.563] WRN: FAudioManager:oSound(): Could not load scriptId 289./n
    [17019.313] ERR: FSharedSoundData::Load: Could not read file Sounds/CrowdCheer.
    [17019.313] WRN: Dynamic resident sound could not be loaded, GlobalId: 357
    [17019.313] WRN: FSound:oLoad: Sound Sounds/CrowdCheer could acquire a loaded buffer.
    [17019.313] WRN: FAudioManager:oSound(): Could not load scriptId 289./n

    Thanks in advanced!
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