Announcement

Collapse
No announcement yet.

Great People, specific numbers

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Great People, specific numbers

    Does anyone know...

    How many hammers does a Great Engineer give?
    How many beakers does any Great Person give?
    How can I tell which Great Person corresponds to which tech?

  • #2
    1. Depends on the level.
    2. Depends on the level
    3. No idea, and that statement also applies to the two above points as well.
    You just wasted six ... no, seven ... seconds of your life reading this sentence.

    Comment


    • #3
      The beakers is given as either learn this tech now or get this many towards that tech.

      Comment


      • #4
        If you highlight a tech in the list it will tell you which type of GP you get. If you are first to receive it.

        Specific Great People do not correspond to a tech, only the type of Great Person.

        Building certain buildings in a city improves chances of that type of GP.

        For Example, Building a temple increase the points towards a Religious GP.

        ACK!
        Don't try to confuse the issue with half-truths and gorilla dust!

        Comment


        • #5
          I think by the techs Great People correspond with he means what techs can be hurried by using up the great person. Basically what the list is that they pick by. Prophets start Meditation, Polytheism, and then Monotheism for example. The orders I don't know but would just take a lot of grunt work to figure out. Start a quick, future game with two human civs and no barbarians, build a great person specialized city quickly with whatever type of specialists you want and then just cycle turns until you have enough to fire them off one after another to see what the list is for that type of great person.

          Comment


          • #6
            Great Prophet gives religious tech - monothezim, theology - etc... I don't know that it could be only techs witch civics.. simply because only I got theology from my prophets becasue when I got another I got all the religion invented or building religion based wonder.
            Great Merchant - economic techs - currency, paper, banks..
            Great Engineer - building techs or military... constructuin, machinery... etc.
            Great Scientist - science techs - writing, alphabet, education - etc

            Comment


            • #7
              If you just want the answers, most of the variables in the game are stored in the XML. I think the tech associated with the GP has to do with the "FlavorTypes" of the tech in CIV4TechInfos.

              Comment


              • #8
                Ok I have found something usefull - activate your GP then hover the mouse over the bulb icon - it will give you the hint what type of tech would the GP will work for you or later in game will give some science points to that tech

                Comment


                • #9
                  I finally got around to testing this.

                  Great Artist = 1002 beakers to any tech with FLAVOR_CULTURE
                  Great Prophet = 1002 beakers to any tech with FLAVOR_RELIGION
                  Great Engineer = 1002 beakers to any tech with FLAVOR_PRODUCTION
                  Great Scientist = 1503 beakers to any tech with FLAVOR_SCIENCE
                  Great Merchant = 1002 beakers to any tech with FLAVOR_GOLD

                  The beaker numbers are for Normal speed.

                  Comment


                  • #10
                    Something I wondered...

                    With great scientists, the first is used to build an academy in your SSC. The SSC later gets Oxfords University.

                    At what point does it become better to build a 2nd academy in a non-oxford base, compared to making a super-scientist in the SSC?

                    The SSC has a 225% multiplier, so the specialist will produce 6x2.25 = 13.5 labs (20.25 under rep)

                    By this logic, you should build an academy in a city with at least 27 base beakers (40.5 under rep).

                    Most cities will have a multiplier of 75% for much of the game (library+uni+obs). So at a glance if you have a city producing more than 48 beakers (71 under rep) it is best to build an academy in that city rather than add the great scientist to your SSC.
                    (you also have to account for future growth of cities with academies, but the specialist also produces some shields)

                    Comment


                    • #11
                      Speaking of great people, how many super specialists can you have in any one city? The game only displays six, but when the seventh or eigth join the city I dont seem to lose anything from the ones that "disappear".

                      Comment


                      • #12
                        It's just a display issue.

                        Settling Great Scientists also gives a production boost (and can give a culture boost if you have Sistene), which really clouds the issue of where/when to settle vs if to settle at all.

                        Comment

                        Working...
                        X