So, Civ4 crashed, and this time, it hung badly enough that I could look at what was crashing.
Lo and behold: It was isuspm.exe, and ~e5.0001.exe.
Which is to say, it was two components of the Macrovision copy protection scheme.
I have available to me at this time a theory about why these crashes have been so bad for retail box users, and why beta testers might not have seen them. That theory is that the code that tries to integrate the copy protection tightly with the game so casual users can't disable it easily is resulting in crashes.
Lo and behold: It was isuspm.exe, and ~e5.0001.exe.
Which is to say, it was two components of the Macrovision copy protection scheme.
I have available to me at this time a theory about why these crashes have been so bad for retail box users, and why beta testers might not have seen them. That theory is that the code that tries to integrate the copy protection tightly with the game so casual users can't disable it easily is resulting in crashes.
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