Originally posted by Aeson
I wasn't asking if Flanking would be better in general, I know it's not in those situations. What I was wondering is if it would make more difference on odds of actually losing the Gunship. (Regardless of how small the odds are.)
I wasn't asking if Flanking would be better in general, I know it's not in those situations. What I was wondering is if it would make more difference on odds of actually losing the Gunship. (Regardless of how small the odds are.)
Actually, my gut feeling is that Flanking II will be better at keeping the gunship alive, but the fs will give more health if the gunship survives. 30% retreat is a lot...
However, it all depends on those leaps mentioned: because of roundings happening throughout the combat code there is not a fixed rule of thumb here. That Combat I promotion could be the little drop which swings the difference, or it might not do anything at all.
Look at the gunship vs knight above: if that knight would be unpromoted, it will lose 20% strength. But that doesn't have an effect on how many rounds are needed for it to win... so while it does change a little bit on the global odds, it doesn't 'leap'. Changes to the overal odds are likely in the 20% range.
However, get that same unpromoted knight at health 4.9, and it does leap: all of a sudden it needs 11 rounds instead of 10. The odds drop by a factor 3 or 4... that's 300%, not 20%.
DeepO
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