Some of our beta testers said no, it does not use informations it should not have. Unfortunately there are signs, that this assumption is false.
You surely remember all the lovely games we played in Civ3, when we were at war with a Civ. Have a city undefended and see attacking units beeline for it. Move defenders in this and out of another city, and see the attacking army change direction (both cities out of sight, of course).
This trick still works. In my last game I was at war with Arabia and since I did not have a navy worth to talk of, Saladin sent ships to pillage my fishnets with a fleet of 2 frigates. The AI loves to do that, and it is good so. When he was done with my 3 resources, he anchored his fleet a bit away from my land, but still in sight of my cultural borders, so I could see it without being in danger of losing units. He stood there not moving for about 5-6 turns.
Meanwhile I built some ironclads in productive coastal cities and in the cities with the pillaged nets some workboats. Except one, these cities were far out of sight ( at least 3-4 turns range for the frigates). As soon as the first net was built in a far away city, the fleet set out in the direction of the new fishnet. I had believed in the "AI does not cheat" statement and was a bit surprised. By the way, Saladin does not hold holy cities of my cities religions - just in case anyone asks.
I had an ironclad moving in the direction to the net, but since they are so slow, the frigates won the race by 1 turn and again pillaged the net. In the next turn my ironclad arrived too and sank one frigate, but remained heavily damaged. In the next turn the other frigate sank my ironclad and remained healing for several turns.
Meanwhile, a city on the other side of the continent built another workboat. As soon as the fishnet was built, the frigate again started moving towards it, still not at full health. This time my new ironclad was faster and arrived at the resource ~2 turns before the frigate. In the next turn, the wounded frigate stopped and continued healing, as it wouldn't attack an ironclad at full health - mind you the ironclad was far out of sight!
In the same game, but earlier I had a race of my settler/defender stack to a city site with a chinese galley. The galley was 3 turns from the city site (far out of sight) when I built the city. It could not see it (I don't see AI cities founded in the FoW either), but in the next turn it did a 180 degree turn and headed home.
It could be a series of coincidences. But something (call it "Civ3 experience") makes me not believe in such coincidences. I'm far from ranting and it's not a biggie, since I can exploit it and hence countercheat, but I am still a bit disappointed.
Does anyone have similar experiences? Is the statement "The AI does not use informations it should not have" still true?
You surely remember all the lovely games we played in Civ3, when we were at war with a Civ. Have a city undefended and see attacking units beeline for it. Move defenders in this and out of another city, and see the attacking army change direction (both cities out of sight, of course).
This trick still works. In my last game I was at war with Arabia and since I did not have a navy worth to talk of, Saladin sent ships to pillage my fishnets with a fleet of 2 frigates. The AI loves to do that, and it is good so. When he was done with my 3 resources, he anchored his fleet a bit away from my land, but still in sight of my cultural borders, so I could see it without being in danger of losing units. He stood there not moving for about 5-6 turns.
Meanwhile I built some ironclads in productive coastal cities and in the cities with the pillaged nets some workboats. Except one, these cities were far out of sight ( at least 3-4 turns range for the frigates). As soon as the first net was built in a far away city, the fleet set out in the direction of the new fishnet. I had believed in the "AI does not cheat" statement and was a bit surprised. By the way, Saladin does not hold holy cities of my cities religions - just in case anyone asks.
I had an ironclad moving in the direction to the net, but since they are so slow, the frigates won the race by 1 turn and again pillaged the net. In the next turn my ironclad arrived too and sank one frigate, but remained heavily damaged. In the next turn the other frigate sank my ironclad and remained healing for several turns.
Meanwhile, a city on the other side of the continent built another workboat. As soon as the fishnet was built, the frigate again started moving towards it, still not at full health. This time my new ironclad was faster and arrived at the resource ~2 turns before the frigate. In the next turn, the wounded frigate stopped and continued healing, as it wouldn't attack an ironclad at full health - mind you the ironclad was far out of sight!
In the same game, but earlier I had a race of my settler/defender stack to a city site with a chinese galley. The galley was 3 turns from the city site (far out of sight) when I built the city. It could not see it (I don't see AI cities founded in the FoW either), but in the next turn it did a 180 degree turn and headed home.
It could be a series of coincidences. But something (call it "Civ3 experience") makes me not believe in such coincidences. I'm far from ranting and it's not a biggie, since I can exploit it and hence countercheat, but I am still a bit disappointed.
Does anyone have similar experiences? Is the statement "The AI does not use informations it should not have" still true?
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