I just verified this in my game... interesting.
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Railroading is STILL +1 resource on some squares
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Just as long as I don't have to cover every last tile with RR. I didn't enjoy that in all previous Civs.
Civ1 -- my god, I had my settler (the 'worker' units of the day) loaded up in a transport, move it out to sea, reactivate the settler unit, then build roads and railroads IN THE WATER just so I get the resource and trade bonus. Anybody knew about that?
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Civ1 -- my god, I had my settler (the 'worker' units of the day) loaded up in a transport, move it out to sea, reactivate the settler unit, then build roads and railroads IN THE WATER just so I get the resource and trade bonus. Anybody knew about that?
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Geez, how did I miss that? Doh, I feel so dumb now. It even says it gives +1 hammer when you hover over build railroad while on a mine too, heh. This is going to improve my mid-game production a good chunk.
Roads and railroads everywhere is still a great idea....if they have nothing better to do.
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It does look like the automated AI worker routine is in general placing too high a priority on roads-rails given how many tiles I see with roads and rail when I allow the AI to build improvements.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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