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Do you found cities on the tiles the computer recommends?

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  • #46
    I find the computer's suggestions to often be very good. I don't always take them but often I see him circle one square away and I think "hmm. He's right." and move there. As for your first city, except for the plains/hill issue you should almost always trust the computer. It placed you there for a reason.

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    • #47
      You usually find the blue circles represent fresh water when not near the coast/river. Usually a good health bonus if you build inland. Perhaps thats why the comp places the blue circles there.

      As for placing cities ontop of resources, no they do not disappear, the icon does, but the effects do not, just look at the city management window if you need confirmation.

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      • #48
        One obvious advantage to building a city on a resource, then, (despite not being able to juice it up later with other bonuses) is that it can't be pillaged from you. This is a huge consideration in the early game, for example, with copper but likely begins lose that advantage in most cases later in the game when you are more established. Still, this is news to me!
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

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        • #49
          Building your first or 2nd city on stone just about guarantees you the pyramids if you want it (especially if u are industrial). You save all the turns it would take to get a worker over thier and build a mine.

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          • #50
            Ok, here's the answer.

            When you build a city ON a resource you only get 1 of its two effects.

            effect 1 is the city working a tile. If you build on the horses, you CANNOT pasture the horses for the extra hammers/trade.

            effect 2 is putting the resource in the resource box. when you build a city on the horses you can then IMEDIATLY start building chariots without having to road and pasture the square.
            --------------------------------------------------------------------------------------------------------------------------------------------------
            The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh?...So with that said: if you can not read my post because of spelling, then who is really the stupid one?...

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            • #51
              The one good thing about building a city on a stratigc resource is that you can't be cut off from the resource by pilliging. (shrug)

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              • #52
                Workers ignoring improvements...

                Originally posted by khumak


                Easy solution to that, there's an option to make workers ignore already improved terrain. Unfortunately there's no option to make them ignore forests unless you have built a lumber mill on them.
                How do you set the workers to ignore improvements that are already made so that they don't recommend building something on top of them? Also so that if you decide to automate a worker, it doesn't replace a pre-existing improvement without you knowing about it.

                I also heard mention somewhere that you can now with the newest patch tell the worker to not cut down forests, but I havn't seen yet how to actually do that.

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                • #53
                  Re: Workers ignoring improvements...

                  Originally posted by HitAnyKey


                  How do you set the workers to ignore improvements that are already made so that they don't recommend building something on top of them? [..]

                  with the newest patch tell the worker to not cut down forests.
                  Both are available in the Options screen; the latter is only available in the Custom Game options
                  Dom 8-)

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                  • #54
                    deserts.. always with the deserts... one of a few squares that actually increases in usefulness by building on it...

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                    • #55
                      Viva Las Vegas, baybe!
                      That's right, a slaver!

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                      • #56
                        Gaining marbe on city location

                        Originally posted by joncnunn
                        So far, I only place cities on marble spots.
                        This sounds like a huge disadvantage if you are left with a settler looking for a marble foundation for the city.



                        Personally I'll go with an alternative location if I think it looks better. Specifically, in turn one, I look for a plains with hill for the extra early game production.

                        Building on resources is a bit of a cheat but there is also the point that the city loses any extra food/commerce/gold from those which are actually improved. For this reason, I would never build on a food tile.

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                        • #57
                          I usually look at the blue squares and try to decide why they suggested I place there.

                          In my most recent game, I was colonizing a small island in the industrial age. (going for domination win). For my second city on this island, I was going for the grasslands on the west coast. They suggested near the desert on the east coast. Why??

                          There was an iron deposit in the desert. This iron ment absoutely nothing to me because I have plenty iron back home in the Russian lands. (Formally Arab, Egyptian, mongol lands)
                          Early to rise, Early to bed.
                          Makes you healthy and socially dead.

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                          • #58
                            I wanted to plant a "culture bomb" city, but the computer did not provide and blue circles in the area. I picked my own place and three Russian cities turned over to me!. (This was in a settler game.) There was an area on the other side of my empire I could have looked for blue spots, but I doubt I would have had so many cities flip to me.

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