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Do you found cities on the tiles the computer recommends?

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  • Do you found cities on the tiles the computer recommends?

    I acquire all this advanced knowledge about this game, and still get confused about the simplest things about this game.

    Do i always place the cities where they recommend? Howcome they will recommend a tile that has one food and one hammer, over a tile right next to it that has more food? Is it because you can improve that tile?
    Why not place your city on the tile with the most food?
    I know you get to work two tiles, and you get BOTH of those tiles the second your city gets put down, though.

  • #2
    I usually don't listen to the advisers on almost everything. Do whatever you think is best.

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    • #3
      I find that the recommended tiles are usually recommended because they will give your new city access to resources. Sometimes, they are resources you cannot see because they are still covered by FOW.

      Of course there are those times when there is a blue circle in the tile next to where the settler is standing. Then you move your settler to that tile and the blue circle leaves the tile you just moved to and appears in the tile you just left! Those are my favorite.
      "Cunnilingus and Psychiatry have brought us to this..."

      Tony Soprano

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      • #4
        I do - when the blue circle happens to also be on a spot I think is decent.
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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        • #5
          THe magic blue circle seems to work for me.
          MOst of the time, they are the best available spots.

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          • #6
            Originally posted by MasterDave
            I find that the recommended tiles are usually recommended because they will give your new city access to resources.
            I thought part of the whole CIV design philosophy was to avoid AI cheats... including knowledge of resource locations.

            So does that mean the "suggested city location" routine is different? And the human player gets that versus the AI civs not ?

            Somethin' don't make sense.
            The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

            Duas uncias in puncta mortalis est.

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            • #7
              He was talking only about FOW covered resources. I can live with that.

              Sometimes I listen to suggestion but most of the time not. I have my own plan of where and how many cities should be in one area,

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              • #8
                Re: Do you found cities on the tiles the computer recommends?

                Why not place your city on the tile with the most food?
                You get the same square output regardless of what you build on, with the single exception of hill/plain squares (which get 2 production instead of 1). So, in general, putting your city on the best square is a bad idea, because you'll be wasting the square. Even worse is building a city on a resource, as that resource will disappear (does it reappear if the city gets razed?).

                Bh

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                • #9
                  Resources dont' disappear. Not only do they not disappear, if you have the required tech to exploit them you start gathering the resource from the moment the city is built. If connected to the trade network, all other cities get access to the resource too.
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                  • #10
                    Originally posted by Theseus


                    I thought part of the whole CIV design philosophy was to avoid AI cheats... including knowledge of resource locations.

                    So does that mean the "suggested city location" routine is different? And the human player gets that versus the AI civs not ?

                    Somethin' don't make sense.
                    Good point but in this case the player at least gets the 'cheat' too. It's probably just an oversight. They didn't think to ignore FOW covered tiles in the 'city-site preference' algorithm.

                    To speak to the post, I'd say mostly I don't use the exact square, but sometimes I do, and I at least allow it to capture my attention. It causes me to stop and think about why it is suggesting that tile to me, which is easier than trying to study the entire map to find the bona-fide BEST spot for a city.

                    =$=

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                    • #11
                      I don't know. One of the first things I did was turning off those recommendations.

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                      • #12
                        OK, so if i'm ready to drop my second city, and i see Marble, do i drop the city on the marble?
                        I would think it would drop it right next to it.

                        Yesterday i founded the city about two tiles from the marble, where the computer suggested. Then, it wasn't part of my cultural influence, so i couldn't do anything with it!
                        At that point, i said forget it, next time this happens, the city is going RIGHT NEXT to the resource.

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                        • #13
                          Most of the times I place them within the blue circles.
                          But often there are also cases where I don´t disregard the recommendations of the computer, for example if the computer cecommends a spot 1 tile away from the coast (i.e. a tile where I wouldn´t be able to built improvements like the harbor and the lighthouse )
                          Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                          Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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                          • #14
                            Resources dont' disappear. Not only do they not disappear, if you have the required tech to exploit them you start gathering the resource from the moment the city is built. If connected to the trade network, all other cities get access to the resource too.
                            Hmm, I suppose I didn't actually look at the city after building on the resource (although I might not have had the tech, so it might not have shown up if I did). I just saw that the city had the same default resources, and made an assumption. A bad one, I guess.

                            Bh

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                            • #15
                              Yesterday i founded the city about two tiles from the marble, where the computer suggested. Then, it wasn't part of my cultural influence, so i couldn't do anything with it!
                              At that point, i said forget it, next time this happens, the city is going RIGHT NEXT to the resource.
                              If you absolutely need the resource right away, then yes, that's the better way to do it. But all you need is one cultural expand to get your influence to extend 2 squares, at which point you can use the marble. A temple, or obelisk will get you that in the early game in a short amount of time.

                              Bh

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