Hey Gang,
While using most of the same units as the previous Civ games, upgrade paths and how the units match up against each other seems new and frigging clever!
I like how the simple warrior of ancient times gives way to a wide array of more advanced melee units with the whole range of archers on a totally different track BUT all of them can upgrade to the rifleman or machinegunner. Its as if right when the whole rock-paper-scissors nature of pre-industrial combat gets to its height they all simply give way to the age of gunpowder (even those mighty castle walls offer no protection from this new threat).
Its as if once the whole gunpowder era gets going those with the guns become Indiana Jones vs. that master swordsman in the first Indiana Jones movie (sure the advantage isn't that big, but it seems to bring at least a temporary end to the whole bother of trying to find the right "anti-units" to whatever your enemy is whipping up).
This is, of course, only a temporary siplification since the whole rock-paper-scissors stuff opens up again once we get into the modern units.
While using most of the same units as the previous Civ games, upgrade paths and how the units match up against each other seems new and frigging clever!
I like how the simple warrior of ancient times gives way to a wide array of more advanced melee units with the whole range of archers on a totally different track BUT all of them can upgrade to the rifleman or machinegunner. Its as if right when the whole rock-paper-scissors nature of pre-industrial combat gets to its height they all simply give way to the age of gunpowder (even those mighty castle walls offer no protection from this new threat).
Its as if once the whole gunpowder era gets going those with the guns become Indiana Jones vs. that master swordsman in the first Indiana Jones movie (sure the advantage isn't that big, but it seems to bring at least a temporary end to the whole bother of trying to find the right "anti-units" to whatever your enemy is whipping up).
This is, of course, only a temporary siplification since the whole rock-paper-scissors stuff opens up again once we get into the modern units.
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