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OCC Standard map, Noble, 2021 launch victory

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  • OCC Standard map, Noble, 2021 launch victory

    So I just had my first OCC victory last night. I played with continents map with everything on standard or random. Standard number of civs. It wasn't too difficult for some reason. I have played a couple before and lost, but this one I was comfortably ahead. a few other civs were starting their ship when I had already built 4-5 components.

    Playing OCC is actually more interesting in Civ4 I think. I was unable to prevent wars and ended up getting attacked about 5 times. Four of them were the Spanish attacking me. I just couldn't keep them happy. Early on, I built 6 units (2 spear, 2 axe, 2 archers) to defend my city inthe hopes that nobody would declare war. I was able to use these units to fend off a couple wars, each time asking for peace as soon as possible. Since you have so much money in a OCC I was able to uprade these units continually throughout the game.

    I think a key to OCC is generating a lot of great leaders. At first I used them to build acadamy and temple, I saved the engineers to rush wonders, and the rest I added to the city. Later on I started stockpiling them and I had 6 by the time I started the ship. I was able to trigger 2 golden ages during the ship build. One problem though is that there is no way to tell which specialists will be used up for the golden age if you have more than the required number. I had one great engineer that I wanted to save. I tried moving him out of the city and then triggering the golden age with other units in the city, but that didn't work. The enginerr was used up. Mabye it goes by order that they were created?

    Anyways, I guess I'll try to move up to the next difficulty level and see how that goes. Anyone else tried, won, have any thoughts?

  • #2
    What is OCC?

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    • #3
      One City Challenge.
      -- What history has taught us is that people do not learn from history.
      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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      • #4
        Difficulty level?

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        • #5
          This is cool, but... if the game can easily be won simply by micromanaging a single city then isn't this horriby unbalanced? Why expand at all?

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          • #6
            It can be won on lower difficulties if you get a good start. It might be possible on higher as well, but I seriously doubt you'll beat monarch or higher. Even winning on Noble sounds a bit impressive to me.

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            • #7
              If your 1 city is in a good location it can become many times more productive at everything than your cities normally would be since it'll have ALL of your wonders, ALL of your GPs, ALL of your single city enhancing wonders, etc.

              By the way is the 2 national wonder per city limit waived in an OCC game or do you just have to decide which 2 you want and not get to build the others? I think I'm going to try an OCC game tonight, it sounds interesting.

              I was very surprised how fast you can crank out GP in a city that really focuses on it. I have a game going right now where my main city is generating over 200 GP points per turn. That leads to a lot of GPs. I just wish I'd quit getting the same one. GMs are nice for the extra food and commerce but I have yet to get a single scientist or engineer. Nothing but GMs and GPs.
              Last edited by khumak; November 4, 2005, 17:23.

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              • #8
                Maybe I'm not clear on this. Does an OCC game limit all the AI players to one city as well?

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                • #9
                  no, just the human player. The AIs can build up their empire as it sees fit.
                  You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                  • #10
                    Bravo for winning an OCC on noble. I certainly plan to try too. (I just hate it that the way they translated OCC in French translates back in English as 'Challenge a city!'...)
                    Which leader did you pick? Philosophical I suppose?
                    Clash of Civilization team member
                    (a civ-like game whose goal is low micromanagement and good AI)
                    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                    • #11
                      On higher difficulties it might be very difficult to keep the AI from attacking you. I agree about Great People being key also. I general if i have using civ and civics that give good gold output and i can get some religions, i find farming and turning excess food into GP points through specialists more useful than cottage spam.
                      Citizen of the Apolyton team in the ISDG
                      Currently known as Senor Rubris in the PTW DG team

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                      • #12
                        The two national wonders is a game mechanic, isn't it? It's an "honor rule" or anything, right? If so, then I assume it wouldn't waived for an OCC.
                        Who wants DVDs? Good prices! I swear!

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                        • #13
                          the first OCC win,gj
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                          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                          • #14
                            Originally posted by Mao
                            The two national wonders is a game mechanic, isn't it? It's an "honor rule" or anything, right? If so, then I assume it wouldn't waived for an OCC.
                            In OCC you can build more national wonders. Most things have been tuned to one city. Like theater requirements for wonder or university requirement for oxford.
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                            A guide to City Specialization
                            Building Elite Units
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                            • #15
                              I just got the game yesterday and I've managed an OCC win on Noble, too, on my second attempt using one city.

                              I played as Qin Shi Huang of the Chinese with Industrial & Financial traits. All other settings were the standard ones. Barbarians were very pesky in the beginning, but through careful diplomacy I was able to avoid wars with the AI, building some of the latest of each type of military unit to use as deterrants later on. Researching the quickest was easy enough, but I was short on hammers when it came down to building the ship. I could have saved many turns if I had anticipated the need for so many to build SS parts at the end.

                              IIRC, I was able to build several national wonders, but considered only the Globe Theater to be vital. With OCC designed into the game, it was nice to see no restrictions on wonders and to NOT be required to find or trade for aluminum or other materials in order to build spaceship parts. (A SS win in OCC will be hard enough as it is at the highest levels, I think). I will try another game at the next level up, too.

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