I read a couple of posts about people taking a spy or two and dismantling spaceship production. It takes a lot of wealth per spy operation, but once you have all of the spaceship techs you can go with 100% gold and cover the costs easily.
In my recent game I sabotaged the enemies spaceship capabilities with one spy for about 25 turns until I won a domination victory.
Is this a problem with the AI? I mean if I was playing in MP or vs any decent AI I would definetly keep at least one spy in my main spaceship producing city. Actually I would probably have like 3+ spies guarding as I would be pumping out lots of spies to disable enemy spaceship attempts. Does the AI do this? I think this is a pretty big hole in the AIs final game plan, I mean what is the AI thinking "Geez, that spaceship engine keeps taking more and more turns, wonder whats up with that, ho-hum"
Also I think that the space race victory is way too easy, at least on prince and noble difficulties. Winning by domination is much harder and takes about 3 times as long(real time wise) because when you go for a space race victory you mainly just hit end turn. The AI also does not make a beeline for the Apollo program when it's in range and doesn't seem to build it once it's available(or maybe it's just slow at building, I dunno)
Space race victory is probably the weakest part of Civ4 and I hope it gets revamped in a expansion pack, or patch hopefully. The space race needs to get back the excitement it had in Civ2 without the whole "lucky AI builds a fast, cheap spaceship and wins off of a 10% chance to land"
In my recent game I sabotaged the enemies spaceship capabilities with one spy for about 25 turns until I won a domination victory.
Is this a problem with the AI? I mean if I was playing in MP or vs any decent AI I would definetly keep at least one spy in my main spaceship producing city. Actually I would probably have like 3+ spies guarding as I would be pumping out lots of spies to disable enemy spaceship attempts. Does the AI do this? I think this is a pretty big hole in the AIs final game plan, I mean what is the AI thinking "Geez, that spaceship engine keeps taking more and more turns, wonder whats up with that, ho-hum"
Also I think that the space race victory is way too easy, at least on prince and noble difficulties. Winning by domination is much harder and takes about 3 times as long(real time wise) because when you go for a space race victory you mainly just hit end turn. The AI also does not make a beeline for the Apollo program when it's in range and doesn't seem to build it once it's available(or maybe it's just slow at building, I dunno)
Space race victory is probably the weakest part of Civ4 and I hope it gets revamped in a expansion pack, or patch hopefully. The space race needs to get back the excitement it had in Civ2 without the whole "lucky AI builds a fast, cheap spaceship and wins off of a 10% chance to land"
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