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Worker first, then Settler strategy

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  • Worker first, then Settler strategy

    Ok, after reading the Velociryx strategy thread I played the following strategy:

    I am playing as the Chinese with the Financial/Industrious guy on Monarch difficulty. (Its a small/inland sea map, but thats irrelevant to the strategy).

    This is on normal speed.

    1) Move my initial settler to a PLAINS hill and found there. (This took a turn).

    2) Research Bronze working first, to be able to chop forests.

    3) Build a worker first. Dont bother letting the city grow.

    The worker takes 12 turns.

    4) Build a settler next (20 tuirns base), and chop forests. Each chop takes 4 turns. One to move, 3 to chop. 8 turns later I have 5*8 = 40 + 30 +30 production and get settler #1.

    5) Settler founds a city that builds a SETTLER. (Maybe a worker then settler here would also be better, but this is my first try. City founded 3160BC. I found it on a plains hill also.
    Capitol builds Settler #2! My worker chops twice for my capitol, then goes and chops once on the other city.

    City #3 founded 2560 BC

    City #4 founded 2400 BC!!



    I am at -4 income, but I have 117 gold at this point from three huts my worker popped. This is lucky, but not so lucky. (It helps that he got exp, to become woodsman 2, which RULES).

    I now immediately switch to warriors before I die horribly. My settler develops a pasture on a pig, etc...

    I am now going to build several more workers once my cities grow slightly, and get my resources developed and hooked up, and the land covered with cottages (which will become big income sources for me, as I am financial).

    Once the cottage/hamlet money starts coming on line, I will do my second expansion, since then I should be able to afford it.


    This seems VERY strong to me. Much stronger than games where I waited until pop 3 to build my first settler or worker.

    I want to include a save of the game, so you can see how this went. Its a couple turns after I have 4 cities. How do I do this??
    Last edited by Alexfrog; November 3, 2005, 21:28.

  • #2
    Save file. You may have to rename it, it wouldnt accept it, so I changed the file type to .sav

    edit: Argh, that also didnt work.

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    • #3
      i'm interested in seeing it. try one of these




      thanks

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      • #4
        I have been playing with this type of strategy as well. Clearly on most maps getting settlers out as soon as possible is a good idea in SP.

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        • #5
          You can upload the file and then link to the uploaded file in your post. Or zip it up and attach it directly to the thread (if it is small enough).
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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          • #6
            The saves:







            I am actually thinking that in this particular game, with stone right there, it could be strongest to get 3 cities and build stonehenge, then expand further. But I dont know, lots of variables...

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            • #7
              well its nice to have cities quickly, but how did the opponents react? (A big part of that is the question, what difficulty are you on?)

              I think this might be a valid way to go. It might give you the early boost you need against Monarch and higher difficulties. I have such a hard time in these games. In the last one, I got 3 cities pretty quickly, but the Americans attacked me with little provocation and took me down pretty quick.

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              • #8
                I just tried this as Indian, and with the faster chopping it worked even more quickly. I managed to place twelve decent cities before running out of room to expand, building workers first in each new city, and aggressively chopping wood near AI cities before their borders expand; it's 1ad now and I'm way ahead on everything except approval, and I'm going on a crusade...

                by far my strongest game at prince level so far. With enough fast workers running around chopping, it's also possible to churn out defensive units in new cities much more quickly.
                "There are but two powers in the world, the sword and the mind. In the long run the sword is always beaten by the mind."
                - Napoleon Bonaparte

                Visit the Tradewars 2002 Forum

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                • #9
                  I should add that my research dropped to 40% at one point, but with so many fast workers running around, and the cities being in decent growth positions, I've been able to raise it to 50% and then 60% as growth improves. Not that I was falling much behind technologically; the extra research from the new cities seems to be sufficient to stay in the race, and then jump ahead.
                  "There are but two powers in the world, the sword and the mind. In the long run the sword is always beaten by the mind."
                  - Napoleon Bonaparte

                  Visit the Tradewars 2002 Forum

                  Comment


                  • #10
                    That's what I've been doing and it seems to work very well. I think the "death of ICS" has been misinterpreted as "slow expansion is better than fast expansion". This has definitely not been the case for me. Expanding quickly pays the same dividends it always has. I think that the "death of ICS" really means that after a certain number of cities, the value of additional cities becomes negative.

                    In short, grow fast but stabilize early.

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                    • #11
                      I don;t have the game yet, so I can't check the saves...

                      Other than the availability of forests for chops, what are the other terrain characteristics that support this REX approach?
                      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                      Duas uncias in puncta mortalis est.

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                      • #12
                        Flood Plains are great. They produce three food (which are equivalent to hammers when producing workers/settlers) and provide one commerce. The "unhealthiness" issue is neutralized because of the low pop of your breeder city.

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                        • #13
                          Originally posted by ktbutts
                          That's what I've been doing and it seems to work very well. I think the "death of ICS" has been misinterpreted as "slow expansion is better than fast expansion". This has definitely not been the case for me. Expanding quickly pays the same dividends it always has. I think that the "death of ICS" really means that after a certain number of cities, the value of additional cities becomes negative.

                          In short, grow fast but stabilize early.
                          Yeah, getting the first couple cities down ASAP is very helpful. There is just a rate at which you want new ones.

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                          • #14
                            Originally posted by Theseus
                            I don;t have the game yet, so I can't check the saves...

                            Other than the availability of forests for chops, what are the other terrain characteristics that support this REX approach?
                            A plains hill to foudn your city on is big, and in general, the more production and the less food you have, the better this strategy is in comparison to growing first.


                            I would say then when you do NOT have flood plains, you should definitely go worker/settler first, with the worker chopping.

                            With flood plains, you could make a case for growing your city some first.

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                            • #15
                              I always go Worker-first. Simply getting a single bonus resource (which is very likely for your capital) up and running makes a huge difference to growth and productivity.

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