In the game I am playing, I managed to overexpand to 15 cities fairly quickly, to the point I was at 50% science rate and had run out of space to expand into.
Oddly enough, I was still ahead in the tech race and was gaining new techs every 3 turns.
I then switched from Representation to Universal Sufferage, and my research tanked.
The secret to successful REXing is the Pyramids wonder and switching to representation. Each new city costs about 3 gold. Each specialist under representation produces 3 research. Further, the city AI values these +3 research specialists quite highly and made as many as 5 per (flood plain) city. Thats 5 new cities I can afford though dropping the tax rate to offset costs.
Anyway, I now have 3x as many cities as the AI and twice the tech, all though the wonder of Representation. I was making so much money I switched to Universal Sufferage and started buying improvements.
I presume this would work for ICS as well. Even a citizen (I think) produces 3 research, so spam a lot of little cities each with 8 workable tiles, ignore culture, and colonize the continent. If you fall behind financially, decrease research spending and promote specialists to compensate.
This was a boring game - unlike the other half dozen I previously played through the night. I think I'll skip Pyramids next time - it's too easy to win by switching to representation.
No problem with Barbarians, either. No empty space for them to spawn in. My best unit has 6XP - in previous games I had 3 with 10 and another half dozen with 8 or nine.
I wasn't able to expand this fast in Civ II or III.
Representation is overpowered, I'm afraid. Not to mention nonsensical.
Oh yeah, three of my cities are in Tundra and 1 is on Ice with only a whale and 4 beavers to keep it company.
It would be nice if beavers produced +1 food.
Oddly enough, I was still ahead in the tech race and was gaining new techs every 3 turns.
I then switched from Representation to Universal Sufferage, and my research tanked.
The secret to successful REXing is the Pyramids wonder and switching to representation. Each new city costs about 3 gold. Each specialist under representation produces 3 research. Further, the city AI values these +3 research specialists quite highly and made as many as 5 per (flood plain) city. Thats 5 new cities I can afford though dropping the tax rate to offset costs.
Anyway, I now have 3x as many cities as the AI and twice the tech, all though the wonder of Representation. I was making so much money I switched to Universal Sufferage and started buying improvements.
I presume this would work for ICS as well. Even a citizen (I think) produces 3 research, so spam a lot of little cities each with 8 workable tiles, ignore culture, and colonize the continent. If you fall behind financially, decrease research spending and promote specialists to compensate.
This was a boring game - unlike the other half dozen I previously played through the night. I think I'll skip Pyramids next time - it's too easy to win by switching to representation.
No problem with Barbarians, either. No empty space for them to spawn in. My best unit has 6XP - in previous games I had 3 with 10 and another half dozen with 8 or nine.
I wasn't able to expand this fast in Civ II or III.
Representation is overpowered, I'm afraid. Not to mention nonsensical.
Oh yeah, three of my cities are in Tundra and 1 is on Ice with only a whale and 4 beavers to keep it company.
It would be nice if beavers produced +1 food.
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