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  • Civ Manual Competition

    After reading the manual bit by bit between turns, I've now read it a second time in one go. Civ manuals have always been quite good, so I wondered which one is the best so far:

    Civilization (by Bruce Shelley) - 124 pages, somewhat dry, but rather concise language, simple structure with two main sections ("The World" and "Cities") explaining the game concepts, short descriptions and statistics of all units, buildings and wonders included in the relevant sections, four-page-overview of the game in the introduction ("Cities and Civilizations"), a history of the world in 20 pages, short designer's note, six pages of basic, but helpful strategy tips ("Player's Notes"), index.

    Civilization II (by Jonatha Caspian-Kaufman) - 189 pages, more conversational language, somewhat apologetic about the game's complexity ("Phew! That's a lot of stuff to digest all at once!"), summary boxes for most chapters, instructions for playing the tutorial savegame, detailed summary of changes from the original version, reference section "Screen by Screen" (30 pages), 5 pages designer's note, index.

    Civilization III (by John Possidente) - 228 pages, summary boxes for most chapters, imaginary tutorial (i. e. without a savegame to try out), detailed summery of changes from Civ2, tables for wonders and culture buildings included in the relevant sections, 40 pages screen-by-screen reference, unit, terrain and resource tables in the appendix, index.

    Civilization IV (by Paul Murphy? - there's no special manual credit) - 200 pages, distinguishing basic and advanced rules, detailed desciptions of early advances, units and buildings included in the "basics" section, terrain, resource, sea & naval unit and promotion tables in the advanced section, building table in the appendix, 10 pages designer's note.

    I still tend to favour the Civ1 manual, but I'm not sure whether that is fair. Although some features have disappeared, the game has become more complex over the years and the structure of the original manual may not fit anymore.

    Still, I wonder whether it is wise to label some rules as "advanced". The chapter "Cities" in the advanced section seems rather important for a basic understanding of how the game works. It's hard to tell if you have experience with previous civ versions, but I would imagine the city screen to be somewhat confusing for new players who are recommended to play a few games before reading that section.

    What I particularly like about the new manual, are the "early options" sections. While they do not offer lots of strategy tips, they do present the choices players face in the early game (which units to rely on, which wonders to go for etc.) and thus help them to get into the strategy.

    Anyway, which of the manuals did you like best?
    46
    Civilization
    23.91%
    11
    Civilization II
    30.43%
    14
    Civilization III
    19.57%
    9
    Civilization IV
    26.09%
    12

  • #2
    haven't played civ1. I'll vote civ2. It was a great manual.

    Civ4's wasn't bad. But I still feel they left out a lot. But I do like the letter at the end written by Soren. It's nice to get a personal perspective into the game and why they did some things a certain way. And of course for the Apolyton reference.

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    • #3
      Yes, I was glad to find a designer's note after it was left out in Civ3. (Was there one in the special edition?)
      Soren Johnson's note makes an interesting read. He discusses the thinking behind some of the changes from earlier versions, and even the second part (which could have turned into a boring thank-you-list) gives some idea of how much work went into the game.

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      • #4
        Couldn't do without the Civ 1 manual.
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

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        • #5
          Civ i... i still remember reading it in my mom's car one night while she went grocery shopping. For some reason that's a special memory for me- the picture of the boys with the single lock of hair sticks in my mind.

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          • #6
            From what I remember of playing Civ I (I was very young... too young to fully understand. My first game ended in 2050 with my one city hardly grown, I'd spent my entire time playing with a galley, moving it up and down the coast) the manual was essential to progressing in the game. There were those questions that popped up periodically at the start, asking for the prerequisites to certain civs, and the only way most people could answer was by flicking through the manual and finding the appropriate page with the clue

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            • #7
              Wrong on all counts! Alpha Centauri's manual blew every other game's off the charts. The thing was thick, and yet small enough to put into your lunch box. Came with the best looking tech tree of all. Was so full of info and appendices, it was more of an encyclopedia of SMAC.

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              • #8
                true dat. I wish I didn't get my SMAC manual wet . It didn't get completely wet, it's still readable. Only the front cover got ruined. I just like to keep all my computer game stuff in near perfect condition. don't ask me why. I'm weird this way. I'm trying to keep my Civ4 Special Edition box in good condition.

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                • #9
                  I also liked Soren's note, but agree that Alpha Centauri's was best.

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                  • #10
                    Civ.

                    I liked the anti piracy questions (the answers to which were in the manual).

                    Aside from that who reads manuals?

                    BTW, the best was for SM's Gettysburg
                    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                    If any man be thirsty, let him come unto me and drink. Vampire 7:37
                    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                    • #11
                      Manuals

                      I just had a look in the manual for Civ IV, but it doesn't look like there's anything in there that you can't find out by playing the game a few times...
                      This space is empty... or is it?

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                      • #12
                        I would have liked screenshots like in the Civ II and III.

                        little arrows pointing to things so you know what they are talking about. "The slider in the top left corner" just doesn't compel me the way a screen shot would.

                        Of course the other side of that coin is the screen shots that were taken by a camera and developed too dark and grainy to be of any use to anyone.

                        Tom P.

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                        • #13
                          it's not always about content

                          spiral bound version rules

                          my freind as all ready bent his regular bound version out of shape
                          anti steam and proud of it

                          CDO ....its OCD in alpha order like it should be

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                          • #14
                            The spiral version is nice.
                            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                            If any man be thirsty, let him come unto me and drink. Vampire 7:37
                            Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                            Comment


                            • #15
                              I'm a big fan of the way the Civ2 manual was written. The Civ4 one is spiral and seems much more useful for reference use. Much like how the Fallout manuals were. We asked for ones like those back when SMAC was coming out and we finally got them.
                              "Yay Apoc!!!!!!!" - bipolarbear
                              "At least there were some thoughts went into Apocalypse." - Urban Ranger
                              "Apocalype was a great game." - DrSpike
                              "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

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