Nice to be back Apolytoneers. 'Sbeen since SMAC since a 4X has gripped me this way. Wonderful to see Vel's already working on a strategerie guide.
Anyway, I've been running a game on Noble with a spreadsheet running concurrently, and I get all my numbers to jive with reality (hammers leading to production, food leading to growth, etc.) just as you'd expect, with one exception. I cannot get my number of beakers earned (through commerce in the early game, commerce and specialists later), to jive with the rate at which I research new technologies.
And the number by which I underestimate (always, it's underestimation) varies from tech to tech. Sometimes I underestimate by one beaker per turn, other times it's been up to six. I cannot figure out what factor I'm not taking into account -- from my stool it looks to actually be a random additive to the formula (that resets when you start working on a new tech). I've only run this game through about 2000 BC (keeping things simple for now), but intend to continue my experimentations.
Has anyone else done this legwork already?
Thanks, all. Especially thanks to those of you who ensured such a great game would be available for players like me, right out of the box.
~Neal
Anyway, I've been running a game on Noble with a spreadsheet running concurrently, and I get all my numbers to jive with reality (hammers leading to production, food leading to growth, etc.) just as you'd expect, with one exception. I cannot get my number of beakers earned (through commerce in the early game, commerce and specialists later), to jive with the rate at which I research new technologies.
And the number by which I underestimate (always, it's underestimation) varies from tech to tech. Sometimes I underestimate by one beaker per turn, other times it's been up to six. I cannot figure out what factor I'm not taking into account -- from my stool it looks to actually be a random additive to the formula (that resets when you start working on a new tech). I've only run this game through about 2000 BC (keeping things simple for now), but intend to continue my experimentations.
Has anyone else done this legwork already?
Thanks, all. Especially thanks to those of you who ensured such a great game would be available for players like me, right out of the box.
~Neal
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