Originally posted by Ansaga
I miss the slavers from Call to Power. A slaver was a invisible unit going to other civ's cities and you capture their population and they become your slave in the nearest city. Basically it was a free pop, always a bonus, and they also ate HALF food. Now THAT is awesome. Of course the downside is that if you have too many slaves they will of course riot. Not to mention the fact that there was the Emancipation wonder, if you didn't build it and you have tons of slaves prepare to be royally shafted.
Anywho I think I went off topic... moral of the story is I want slavers to come back to the game.
I miss the slavers from Call to Power. A slaver was a invisible unit going to other civ's cities and you capture their population and they become your slave in the nearest city. Basically it was a free pop, always a bonus, and they also ate HALF food. Now THAT is awesome. Of course the downside is that if you have too many slaves they will of course riot. Not to mention the fact that there was the Emancipation wonder, if you didn't build it and you have tons of slaves prepare to be royally shafted.
Anywho I think I went off topic... moral of the story is I want slavers to come back to the game.
In my Game of Ages of Man (CtP2-Mod)
I had my Combat units (Pezhetoi which act a double duty as combat units and slavers) gain one slave after the other from combats.
Most of them ended in one special city near the border where most of the combats took place, so that at one time 75% of the cities population consisted of slaves.
As I managed to keep the population of the city content they never rioted and the city was the best city of my whole empire in terms of production (of course I wasn´t able to turn the slaves into specialists, therefore all the happyness-management had to be done via buildings).
Therefore I agree, in CtP 2 slavery was really beneficial to your society, much more than it is in Civ IV
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