In CIV 4 we're talking about STATE Religion and I would guess most of us have never experienced that.
Regarding a different religion as a nonsense cult describes already a very open mindset, so in the "Free Religion" civic that would be the idea.
Suppose a town in the wilderness, pretty much keeps to themselves. Everyone worships a big tree in the center, as did every generation before them. It makes sense that the tree god makes stuff happen, and they never considered otherwise. But one day, a guy wanders into town and says "No no, god isn't that tree, it's the sun!"
The people can either 1) all decide he's crazy, from some cult, no sane person would believe him. 2) some people say "hmm, that's a convincing point. ok, I believe you."
The town leader can either A) chase him out of town and say anyone who believes that nonsense is insane and will be punished. B) tell the people "well, make up your own mind." (or C) adopt it and force the tree-believers out, but that's basically an unlikely version of A).
Now how I see this in Civ4 is that 1&2 are whether a religion spreads to a town, while A&B are the civic and choice of state religion. Now you're correct, with option A2 there are definite happiness consequences. But that's only if the religion catches on and there's still a state religion. If the people choose option 1, it really doesn't matter whether the gov't chooses A or B, since there's no one to persecute.
So what I'm saying is that I wouldn't understand a punishment in Civ4 for only having one religion symbol over a town, because all that means is that people don't want another religion. However, if a 2nd religion catches on, I'm all for having punishments associated with Theocracy and all the other non-Free Religion civics.
I think we largely agree in principle, but wanted to clarify my position.
(Oh and yes I did edit my previous post considerably to answer the OP.)
Comment