I too want an abandon city function. I love the idea of abandoning a city and having it fall to barbarism without my enlightened rulership
what about culture flipped cities? do you get an option to reject the flip? it happened to me once and I dont think I got an option to say no... dont remember for sure though. Anyway, I wanted to move the city one square south to get a nice fishy in the radius, but no, i was stuck there.
it should also be possible for barbarian civs to develop into full fledged civilizations... grant them independence and later they form their own civ and are suddenly a serious competitor, would be cool
finally, when taking enemy cities and choosing the "Raze" function... wow. now that is crazy. a size 20 city that has been there for thousands of years, with millions of people and buildings, gone in an instant. removed by a single attacker. one unit of macemen can kill and rip down every building in a whole city? one marine can massacre hundreds of thousands in an instant? the raze function should be similar to what happens when you raze advanced cottages. first it becomes a village, then a hamlet, then a cottage and THEN it is destroyed. how it is possible to destroy a whole city with one unit in the blink of an eye but not a village is to me very illogical and poor design.
there should be a function called loot/plunder or similar for cities. when you conquer a city you get the option to keep, plunder og raze. If you choose keep, you get the city and all its people etc. if you choose loot you destroy some buildings and some people and get some more gold. if you choose raze the city is burned over a number of turns and the population FLEES. to put them all to the death is highly unrealistic. people tend to run off when enemy armies march on their cities, so nearby cities of that civ or civs that have open borders with the destroyed cities civ would grow.
also in order to reduce the WMD effect of a unit razing a city there should be a bonus for cities built on the ruins of an old city. quicker growth, culture production and production of things that were there before the razing. that way you could rebuild cities, not be forced to start them again from scratch. it would take time of course, but you wouldnt have to wait for millennia to get it up and running again. populations in nearby cities should sink as the refugees return home. all these things should be included! give me game designer job now!
what about culture flipped cities? do you get an option to reject the flip? it happened to me once and I dont think I got an option to say no... dont remember for sure though. Anyway, I wanted to move the city one square south to get a nice fishy in the radius, but no, i was stuck there.
it should also be possible for barbarian civs to develop into full fledged civilizations... grant them independence and later they form their own civ and are suddenly a serious competitor, would be cool
finally, when taking enemy cities and choosing the "Raze" function... wow. now that is crazy. a size 20 city that has been there for thousands of years, with millions of people and buildings, gone in an instant. removed by a single attacker. one unit of macemen can kill and rip down every building in a whole city? one marine can massacre hundreds of thousands in an instant? the raze function should be similar to what happens when you raze advanced cottages. first it becomes a village, then a hamlet, then a cottage and THEN it is destroyed. how it is possible to destroy a whole city with one unit in the blink of an eye but not a village is to me very illogical and poor design.
there should be a function called loot/plunder or similar for cities. when you conquer a city you get the option to keep, plunder og raze. If you choose keep, you get the city and all its people etc. if you choose loot you destroy some buildings and some people and get some more gold. if you choose raze the city is burned over a number of turns and the population FLEES. to put them all to the death is highly unrealistic. people tend to run off when enemy armies march on their cities, so nearby cities of that civ or civs that have open borders with the destroyed cities civ would grow.
also in order to reduce the WMD effect of a unit razing a city there should be a bonus for cities built on the ruins of an old city. quicker growth, culture production and production of things that were there before the razing. that way you could rebuild cities, not be forced to start them again from scratch. it would take time of course, but you wouldnt have to wait for millennia to get it up and running again. populations in nearby cities should sink as the refugees return home. all these things should be included! give me game designer job now!
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