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Civ 4 cheat enabler is "CheatCode=chipotle" in the ini file

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  • #31
    Just use the in game editer.

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    • #32
      Originally posted by Joseph
      Just use the in game editer.
      Thank you, Captain Obvious, for the awesome tip!

      Now, again, does anyone know of any other key combinations that can be in-game which are enabled only by the "chipotle" setting?

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      • #33
        You gonna put up with that from a newbie, Joseph?!
        "I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire

        "Wheresoever you go, go with all your heart." — Confucius

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        • #34
          Originally posted by Gatekeeper
          You gonna put up with that from a newbie, Joseph?!
          I'm sorry for my flippant comment, but I was just responding in kind. Regardless of how long he has been here, he had no need to be so condescendingly rude.

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          • #35
            Originally posted by Balderdash

            Thank you, Captain Obvious, for the awesome tip!

            Now, again, does anyone know of any other key combinations that can be in-game which are enabled only by the "chipotle" setting?

            Here they are:

            Sound.noMusic - Stop the Music
            Sound.reload - Reloads Audio Scripts
            Sound.stopSoundScape - Stops Soundscape from playing
            Sound.play string fileName - Play Sound - AS2D, AS3D, ASSS

            Graphics.FindBlackPlotsAndCities - Finds entities with black emissivity
            Graphics.HideAttachables - Hide Attachables.
            Graphics.ForceLightingUpdate - Forces a light update on all entities.
            Graphics.ReBuildTerrain - Rebuild Terrain and Lighting
            Graphics.SetHillScale float scale - set Hill scale
            Graphics.SetPeakScale float scale - set Peak scale
            Graphics.setWaterHeight float height - set water plane height
            Graphics.quadTreeDepth int depth - set render depth for quad tree
            Graphics.toggleWater - show/hide water
            Graphics.displayTerrain bool bOn - Display terrain
            Graphics.toggleGridMode - show/hide grids
            Graphics.showTexturePalette - dump texture palette
            Graphics.setTextureMode bool bOn - set texturing
            Graphics.setWireframe bool bOn - set wireframe

            Profile.morphGlobe int count - Morphs the globeview count times.
            Profile.rebuildCity int plotX, int plotY, int count - Rebuilds plot at
            (plotX,plotY) count times.
            Profile.rebuildPlot int plotX, int plotY, int count - Rebuilds plot at
            (plotX,plotY) count times.
            Profile.dumpAnimLog - Dumps animation info to debugging window
            Profile.setSpikeThreshold int millis - set the min time to capture spikes,
            0 to disable spikelock

            Console.History - Dump the console command history
            Console.CreateDocumentation string fileName - Writes HTML documentation for
            the current console commands
            Console.Clear - Clears the console

            Log.status - Displays current logging status
            Log.toggle - Toggles logging
            Log.clear - Clears the log file

            Map.empty - Erases units and cities from map
            Map.fill - Fills map with units and cities for performance testing
            Map.generateGoodies - Replots Goodies
            Map.generateBonuses - Replots Bonuses
            Map.generateFeatures - Replots Features
            Map.generateRivers - Replots Rivers
            Map.eraseGameElements - Erases Rivers, Features, Bonuses and Goodies
            Map.replaceGameElements - Replaces Rivers, Features, Bonuses and Goodie
            Map.setActiveLandscapeID int iLandscapeID - Changes the active landscape
            info
            Map.erasePlots - Erases all plots

            Xml.reloadGameText - Reloads Game Text xml files
            Xml.reloadLandscapeInfo - Reloads Civ4TerrainSettings.xml
            Xml.reloadArtDefines - Reloads Civ4ArtDefines.xml

            Game.toggleTextureAccessInfo - toggles the output of texture loads/accesses
            to debug output
            Game.AIPlay int iNumTurns - Forces the AI to play for iNumTurns
            Game.createSelectedUnitKFs - Creates the sequences associated with the
            selected unit
            Game.freeSelectedUnitKFs - Frees the sequences associated with the selected
            unit
            Game.saveWorldBuilderSave string szWBSaveName - Saves a WorldBuilder save
            description file
            Game.toggleAnimationTest - Will toggle the Animation Test Tool
            Game.gfcDirChooser - Will show a gfc directory chooser
            Game.gfcfiledlg - Will show a gfc file dlg window
            Game.testGFC int iFontNum - Will show a GFC test popup
            Game.testFont bool bEnable - Will show a test popup
            Game.testPythonPopup - Will show the Python test popup
            Game.testPopup - Will show a test popup
            Game.scrollBottom - Scroll to the Bottom
            Game.scrollTop - Scroll to the Top
            Game.clear - Will clear the listbox below
            Game.helpScreen - Will display the help popup
            Game.toggleDebugMode - Toggles debug mode
            Game.showWBPalette bool bCreate - debugging

            App.calcFolderChechsum string dirName - Computes an md5 checksum for the
            directory tree specified
            App.setMooseDbg2 int value - sets debugging value
            App.setMooseDbg1 int value - sets debugging value
            App.takeFullScreenShot - Takes a TGA FULL screen shot in .ScreenShot.
            Filenames are sequential. Requires AllowScreenShots=1 in ini.
            App.takeScreenShot - Takes a TGA screen shot in .ScreenShot. Filenames are
            sequential. Requires AllowScreenShots=1 in ini.
            App.setMaxFrameRate float framesPerSec - set the max framerate of the app,
            0 to disable
            App.setIniFile string groupKey, string key, string value - updates an
            existing value in the ini file
            App.crash - cause the app to crash!
            App.getBuildTime - return the application link time

            Player.testUnitIter int playerIdx - test player unit iteration
            Player.changeGold int playerIdx, int gold - changes a players gold -
            0 is Active Player
            Player.setGold int playerIdx, int gold - sets a players gold - 0 is
            Active Player

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            • #36
              Originally posted by Balderdash

              I'm sorry for my flippant comment, but I was just responding in kind. Regardless of how long he has been here, he had no need to be so condescendingly rude.
              Since you are new, I was not being rude, I just posted the easiest way to cheat.

              Just a litte info on me. Age 61 (3-28-1944)

              Comment


              • #37
                Originally posted by Balderdash
                Is this all there is? Does anyone know if there are any other key combinations that are enabled by the "CheatCode=chipotle" setting?
                There is more. But I don'r remember all combinations that are valid, and don't know which need debug mode, and which is okay with cheat mode. But you may try Shift-F1-4,6-7,9-12 and see if any of them bring up special screens. (Shift-F5,8 are Quick Save/Load, and don't have any other effect)
                Creator of the Civ3MultiTool

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                • #38
                  Shift - 4 gives 1000 gold
                  Shift - F shows framerate

                  more to follow... I hope

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                  • #39
                    Ctrl + (plus) gives the selected unit 1 promotion AND 1 level, but don't give experience points.

                    Ctrl - W starts the world builder

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                    • #40
                      Originally posted by Joseph
                      Since you are new, I was not being rude, I just posted the easiest way to cheat.

                      Just a litte info on me. Age 61 (3-28-1944)
                      But your response didn't pertain at all to my question, and as such, it struck me as a dismissive and slightly condenscending retort to my innocent question.

                      Like you (probably), I've been interacting with people "online" since the days of 300 baud modems and BBS's--well before the "Web" and the internet revolution in fact--so over the years I have come to expect the worst of people given the general attitude people seem to have when shielded in a blanket of anonymity.

                      Anyway, I apologize from jumping to the wrong conclusion about your reply. I made an error in judgement, and I am sorry.

                      To everyone else, thanks! I'll try out some of those key combinations.

                      Comment


                      • #41
                        Originally posted by Balderdash


                        But your response didn't pertain at all to my question, and as such, it struck me as a dismissive and slightly condenscending retort to my innocent question.

                        Like you (probably), I've been interacting with people "online" since the days of 300 baud modems and BBS's--well before the "Web" and the internet revolution in fact--so over the years I have come to expect the worst of people given the general attitude people seem to have when shielded in a blanket of anonymity.

                        Anyway, I apologize from jumping to the wrong conclusion about your reply. I made an error in judgement, and I am sorry.

                        To everyone else, thanks! I'll try out some of those key combinations.
                        You are welcome.
                        But now a question. Why change some code, when you can edit almost every thing in the game with the editor.
                        BTW after using the editor a little to much the game crashes.

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                        • #42
                          Originally posted by Joseph
                          But now a question. Why change some code, when you can edit almost every thing in the game with the editor.
                          The major drawback, gameplay-wise I mean, is that you lose the fog of war when you open up your map in it. Half the fun for me is exploring the map and finding good spots to found cities. Taking that a bit further, there's then the lost surprise factor and the "rethink my strategy" fun when I discover soon after that I just founded a city near a rival.

                          Truth be known, the only type of cheat I ever use is to build my road, and then later, rail network. I have always found that aspect of the Civ games tedious and boring while at the same time loving the effects, i.e., faster movement.

                          Actually, this is the #1 reason why I abandoned Civ3 after only playing it about a week. In it, they took out the fabuous in-game cheat system. In Civ2, I used to love activating the cheat mode (Alt-F7 (??) or something) and then clicking on tiles to instantly create roads and railroads.

                          Anyway, I know this is super easy to do in the WorldBuilder, too, but like I said, if I do, then I not only see the whole map, but I also see where all my rivals are and what they are up to, and that just spoils the game for me.

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                          • #43
                            I have tried to use the cipotlecheat mode. My current problem is trying to get the cheat mode to enable. I did have working on another system before i had to reformat the drive and since then can't figure out wht I am doing wrong on enabling the cheat mode.

                            I know you use the "~", but what screen do you have to be in to enable the mode?

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                            • #44
                              Instead of cheating I just declare myself the winner and do something else. It saves alot of time. For instance the time it took me to write this I just won two, count 'em two Civ IV games.

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                              • #45
                                I cheat when I play myself in checkers. I start with only one checker but I make it a "super" checker and it can jump over other checker pieces even if there isn't a space behind it. The game only lasts one turn since I "learned" of this cheat. I now have more time to nap and to seperate the ply's on whole rolls of toilet paper! Man, that is fun stuff!

                                I am so happy now. I am the checker champion.

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