Hello,
Despite that fact that I have played Civ since version 1 and it is the only turn based game I really enjoy, I feel like a novice. I am hoping someone will confirm my assumptions and maybe give some guidance.
I enjoy long, slow games. Civ4 is the best at it in my opinion, but I still find some things lacking.
1 - The AI does not seem quite aggressive enough. There are very few wars. If I understand it correctly I can use the AI Aggressive switch in the custom game to make the AI More Aggressive without making it always at war. Is that correct?
2 - I also read that using larger maps with more civs may create more wars. Is this true? That sounds good, but..
3 - The early age goes by fairly well. It is slow enough that when wars do happen, you can have a good fight or two before the units become out of date. Unfortuantely that isn't the case as the ages pass. Later ages seem to go by too quick. It seems to me a larger map with more civs will make this problem worse. Larger maps = more towns = more research points = quicker discoveries. By the modern age I was discovering new techs every 3 or 4 turns. It was hard to use units before they were out of date. In most cases I could not upgrade or build units fast enough, before they needed to be updated again. This may be more real life, but detracts from my game play. Also more civs, more tech trading, quicker movement through the tech tree as the game proceeds. While the tech disocery scales to game speed, it does not scale seem to scale to world size. Is there a way to alter this?
4 - If it take longer to discover techs, then it seems I may need to extend the number game turns in order to enjoy each era before the turn limit ends. I read that turn off the time limit victory will prevent the turn limit from kicking in. Is this true? If not is there a way to extend the number turns before the game ends?
5 - If those changes were made, do you think that excessive gold would unbalance the game? Or would the AI spend the extra time between discoveries build military units and not just concenrtarting on using the cities to create extra gold and research? Or should everything take more time? I really just want to tweak the game not re-write it.
6 - It seems the AI does not upgrade their units. Can this be changed? I did have a war against a tech superior civ that still had mostly outdated units. They built new, but never seemed to upgrade the existing.
Thanks for any help.
Ed
Despite that fact that I have played Civ since version 1 and it is the only turn based game I really enjoy, I feel like a novice. I am hoping someone will confirm my assumptions and maybe give some guidance.
I enjoy long, slow games. Civ4 is the best at it in my opinion, but I still find some things lacking.
1 - The AI does not seem quite aggressive enough. There are very few wars. If I understand it correctly I can use the AI Aggressive switch in the custom game to make the AI More Aggressive without making it always at war. Is that correct?
2 - I also read that using larger maps with more civs may create more wars. Is this true? That sounds good, but..
3 - The early age goes by fairly well. It is slow enough that when wars do happen, you can have a good fight or two before the units become out of date. Unfortuantely that isn't the case as the ages pass. Later ages seem to go by too quick. It seems to me a larger map with more civs will make this problem worse. Larger maps = more towns = more research points = quicker discoveries. By the modern age I was discovering new techs every 3 or 4 turns. It was hard to use units before they were out of date. In most cases I could not upgrade or build units fast enough, before they needed to be updated again. This may be more real life, but detracts from my game play. Also more civs, more tech trading, quicker movement through the tech tree as the game proceeds. While the tech disocery scales to game speed, it does not scale seem to scale to world size. Is there a way to alter this?
4 - If it take longer to discover techs, then it seems I may need to extend the number game turns in order to enjoy each era before the turn limit ends. I read that turn off the time limit victory will prevent the turn limit from kicking in. Is this true? If not is there a way to extend the number turns before the game ends?
5 - If those changes were made, do you think that excessive gold would unbalance the game? Or would the AI spend the extra time between discoveries build military units and not just concenrtarting on using the cities to create extra gold and research? Or should everything take more time? I really just want to tweak the game not re-write it.
6 - It seems the AI does not upgrade their units. Can this be changed? I did have a war against a tech superior civ that still had mostly outdated units. They built new, but never seemed to upgrade the existing.
Thanks for any help.
Ed
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