Are workshops of much use? From what I can see, they give you one less food on a tile in exchange for one more hammer. That doesn't seem to make much difference, especially when it means that the tile can't otherwise be modified.
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It's nice for unproductive cities. And later techs improve Workshops. The idea with them is, you can have a city with plains/grassland and still have it well productive.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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You get more out of workshops once you become more technologically advanced. I think it's a renaissance era tech, and it gives you +2 hammers per workshop. So I'd say that workshops are fairly limited until then. Under certain circumstances they may prove useful - for instance a city that is extremely food rich and hammer poor that you don't want to use as a specialist city. Those cities have trouble building much of anything.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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Also.. if you run state property civic, you'll get that +1 food back.
Every improvement has its tradeoffs. Like solver said, its for cities that have lots of food production, but no real hammer sources ... now hills, no resources, nothing.
Windmills on the other hand are for cities that have to many hills and not enough food sources.
Then you also have your watermill & lumbermill. It all depends on each individual city as to what improvement is the 'best'. Thats the beauty of this game
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