** I have updated this from the first posting, including information gained from feedback (thanks!). **
I noticed in my games that the behavior of trade networks did not seem to conform to the definition given in the Civ4 manual. Here is what the manual says:
This description is ambiguous and incorrect (e.g. city radius). After doing some testing, I have come up with a new description which may serve you better:
A city will get the benifits of an improved resource if that resource is within your borders and is connected to the city by a "transport network". This network must be able to trace from the resource an unbroken path of roads, rivers, or any combination of roads and rivers back to the city.
Cities may be connected to other cities by any combination of roads, rivers, and (conditionaly) coastal waters. Before the Sailing technology is researched, coastal waters may be used in the transport network only if they are within your borders. While rivers and coastal waters "connect", roads and coastal waters do not. Fresh water lakes function the same as coastal waters.
A transport network's roads, rivers, and coastal waters (with Sailing) may be traced through another civilization's borders (with or without an Open Borders agreement) if you are at peace with them. A state of war will block this path.
A city that is built atop of a resource will gain access to it only if your civilization has the technology to build the resource's required improvement. You can not actualy build the improvement, but you will automaticaly gain the benifits of the resource.
At the bottom of this post I have included an updated map showing transport network examples. Following is a description of it:
The civilization shown does not have the Sailing technology.
I hope that you find this useful.
I noticed in my games that the behavior of trade networks did not seem to conform to the definition given in the Civ4 manual. Here is what the manual says:
.... A city will get the benifits of an improved resource if that resource is within the city's "city radius." If not, the improved resource must be connected to the city by a "transport network" of roads, rivers and coastlines for that city to gain its benifits.
A city will get the benifits of an improved resource if that resource is within your borders and is connected to the city by a "transport network". This network must be able to trace from the resource an unbroken path of roads, rivers, or any combination of roads and rivers back to the city.
Cities may be connected to other cities by any combination of roads, rivers, and (conditionaly) coastal waters. Before the Sailing technology is researched, coastal waters may be used in the transport network only if they are within your borders. While rivers and coastal waters "connect", roads and coastal waters do not. Fresh water lakes function the same as coastal waters.
A transport network's roads, rivers, and coastal waters (with Sailing) may be traced through another civilization's borders (with or without an Open Borders agreement) if you are at peace with them. A state of war will block this path.
A city that is built atop of a resource will gain access to it only if your civilization has the technology to build the resource's required improvement. You can not actualy build the improvement, but you will automaticaly gain the benifits of the resource.
At the bottom of this post I have included an updated map showing transport network examples. Following is a description of it:
The civilization shown does not have the Sailing technology.
- Pig w/ Pasture is connected to City A (road -> river -> City A)
- Sheep w/ Pasture is connected to City A (river -> City A) *note that no road is required on the resource tile if the resource is adjacent to a river.
- Wine w/ Plantation is not connected to City A (it requires a road).
- Cow w/ Pasture is connected to City B (road -> City B)*notice that City A traces a path of river -> coast -> road/cow, but because roads do not connect to coasts the network is incomplete.
- Corn w/ Farm is not connected to City C (the corn is not within the civ's borders).
- City C is connected to City B (coastal waters within border), thus City C receives the Cow of City B.
- With the advent of Sailing, all of the cities would be connected (City A -> river -> coastal waters -> Cities B & C)
I hope that you find this useful.
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