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Get science carried over to next technology?

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  • Get science carried over to next technology?

    If a technology needs only 1 more turn and I spend more reseach on it then it needs, does it then get added to the next technology or is it lost? So should I micromanage science or not?

  • #2
    Overflow does get added to the next science you research, so you don't have to micro this any longer. Ditto with production.

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    • #3
      Yes, you will want to do some micromanagement, but this time it isn't to save beakers, it's to get some techs one turn earlier by deficit spending.

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      • #4
        Does this include trading for a tech that you are currently researching? For example, I am a turn away from discovering literature, when someone offers to trade it to me.

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        • #5
          Buying a tech (however) when you're just a turn away is not the best idea.
          AFAIK the AI will stll charge you full price, even if you only need one more breaker.
          Last edited by alva; November 1, 2005, 03:58.
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #6
            what about science progress bar?

            What's the meaning of the colors on the Science Progress Bar at the top of the screen? There are 2 green colours (one lighter, the other darker).
            The dark green always seems to execede the light green, and when I increase the science rate, the dark green gets even longer. Is the dark green the wasted research?
            In the beginning, Earth was without form and void... then my life changed forever.

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            • #7
              The dark green is where it will be after the next turn.
              "In the beginning was the Word. Then came the ******* word processor." -Dan Simmons, Hyperion

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              • #8
                Originally posted by inca911
                Yes, you will want to do some micromanagement, but this time it isn't to save beakers, it's to get some techs one turn earlier by deficit spending.
                Indeed a good idea, especially during the space race. Thought I run often at 100% science(especially during the space race).

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                • #9
                  Buying a tech (however) when you're just a turn away is not the best idea.
                  AFAIK the AI will stll charge you full price, even if you only need one more breaker.
                  I think it's a very good idea - now you can redirect your effort and research another tech right the next turn (isn't it how it works?).
                  -- What history has taught us is that people do not learn from history.
                  -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                  • #10
                    You might as well - if possible - buy another tech then, no?

                    You're paying double otherwise, once to the game and once to the AI.
                    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                    Then why call him God? - Epicurus

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                    • #11
                      You might as well - if possible - buy another tech then, no?

                      You're paying double otherwise, once to the game and once to the AI.
                      Lol, don't understand your logics here, but if:
                      1.you are 1 turn away.
                      2.you buy tech you research atm
                      3.100% your progress gets carried over to next tech you choose

                      It is very good idea. Especially if you're jumping rto a crucial tech that way.
                      -- What history has taught us is that people do not learn from history.
                      -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                      Comment


                      • #12
                        1.you are 1 turn away.
                        2.you buy tech you research atm
                        3.100% your progress gets carried over to next tech you choose

                        Ack, I hadn't considered it that way.
                        Have to check it out. I figured it would just complete your current research wouldn't spill over.

                        Makes sense though (your way).
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #13
                          Originally posted by Koyaanisqatsi
                          The dark green is where it will be after the next turn.
                          Thanks.
                          I have another question: Are there any min/max turn limits for research , like in Civ3?
                          I presume there aren't any, but I need confirmation.
                          In the beginning, Earth was without form and void... then my life changed forever.

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                          • #14
                            no, no limits.
                            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                            Then why call him God? - Epicurus

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                            • #15
                              Hum, there is one limit I think: only research one technology every turn. Similar with production: you can't build 2 units per turn in a city, no matter how much production you've got.

                              DeepO

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