I think the AI is pretty dang reasonable.
I break it into 2 categories:
1 - The AI that manages your automated choices (cities, workers, etc.)
2 - The AI managing your rival civs.
While the common components I believe work in conjunction with the same codebase. (i.e. The Worker AI is certainly the same Worker AI the non player controlled civs are using) there are some significant improvements in the AI.
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1. The AI knows how and when to scout. If you have an open borders agreement with your allies, be ready for them to go scouting once every hundred years or so. The AI stays informed on its own.
Counter: You better stay informed as well. I\'ve seen Civs gear up for war specifically on this \"intellegence.\" Very crafty stuff and very cool.
2. The AI knows how to research well and understands what techs give it a value add for trading and what are best saved for their competitive edge.
Counter: Try to cultivate good relationships early and start trading for as much tech as you can get. From what I\'ve seen weaker civs will pay out the ear for technology in the mid-game.
3. The AI can wage itself a war. Strategic production, good defenses, and an excellent understanding of attack give the AI some nice skills here. In my first war I got totally spanked by the AI. My second war was about even. My last war I had the upper hand, but it was pretty tense.
Counter: AN EXCELLENT understanding of the game mechanics for combat. You better know how to kill stuff right the first time around, and if not, have them so battered the next round you can beat them. The AI is a punishing opponent and mistakes WILL cost you.
4. The AI values friendship much less than enemies. By that I mean, you can be \"friendly\" with a civ and if you don\'t start cancelling deals with their enemy...they quickly lose faith. In the late game this becomes a problem as many resources like uranium and oil are scarce so both trade and allies get complex.
Counter: Make sure you cheer up an ally with gifts if you think you\'re ticking them off...It might not go very far, but I\'ve managed to make it through one game without a war and without any of my allies declaring war on each other.
5. The AI is weak on Naval Strategy. I haven\'t played around too much with this, but from what I\'ve seen...they just aren\'t that adept at using the Naval units to their advantage. I\'ve yet to see a naval invasion or a naval bombardment of a coastal city during wartime.
Counter: Beef up your navy and rule the seas. You won\'t have much opposition from what I can tell.
I break it into 2 categories:
1 - The AI that manages your automated choices (cities, workers, etc.)
2 - The AI managing your rival civs.
While the common components I believe work in conjunction with the same codebase. (i.e. The Worker AI is certainly the same Worker AI the non player controlled civs are using) there are some significant improvements in the AI.
--
1. The AI knows how and when to scout. If you have an open borders agreement with your allies, be ready for them to go scouting once every hundred years or so. The AI stays informed on its own.
Counter: You better stay informed as well. I\'ve seen Civs gear up for war specifically on this \"intellegence.\" Very crafty stuff and very cool.
2. The AI knows how to research well and understands what techs give it a value add for trading and what are best saved for their competitive edge.
Counter: Try to cultivate good relationships early and start trading for as much tech as you can get. From what I\'ve seen weaker civs will pay out the ear for technology in the mid-game.
3. The AI can wage itself a war. Strategic production, good defenses, and an excellent understanding of attack give the AI some nice skills here. In my first war I got totally spanked by the AI. My second war was about even. My last war I had the upper hand, but it was pretty tense.
Counter: AN EXCELLENT understanding of the game mechanics for combat. You better know how to kill stuff right the first time around, and if not, have them so battered the next round you can beat them. The AI is a punishing opponent and mistakes WILL cost you.
4. The AI values friendship much less than enemies. By that I mean, you can be \"friendly\" with a civ and if you don\'t start cancelling deals with their enemy...they quickly lose faith. In the late game this becomes a problem as many resources like uranium and oil are scarce so both trade and allies get complex.
Counter: Make sure you cheer up an ally with gifts if you think you\'re ticking them off...It might not go very far, but I\'ve managed to make it through one game without a war and without any of my allies declaring war on each other.
5. The AI is weak on Naval Strategy. I haven\'t played around too much with this, but from what I\'ve seen...they just aren\'t that adept at using the Naval units to their advantage. I\'ve yet to see a naval invasion or a naval bombardment of a coastal city during wartime.
Counter: Beef up your navy and rule the seas. You won\'t have much opposition from what I can tell.
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