So...in the year 1406 I finally found Islam as the Americans.
The Brittish are to my east with one city smack dab in the middle of my territory, the French are to my North with a few cities along my northern borders, and the Egyptians are to my west with some mountains and unsettled desert in between.
Brits found Taoism or whatever religion gets the Ying Yang symbol.
The French are Islamic, and the Egyptians are split between Islam and Hinduism.
So...I figure in a nasty little ploy I'll just gift away divine right to the Brits and sneak my missionary into their isolated city in the hopes that it will just revolt.
The city converts, The Brittish close their borders to me. Two turns later the city revolts. The revolt is squashed and the city remains Brittish.
The next turn the Brittish declare war on me!
(okay...I wasn't THAT surprised).
I have more money than anyone in the game (I think) because I buy off all my friends and get everyone to declare war on Brittain.
Problem is...all these troops start raiding through my lands and NEVER ATTACK ANYONE!!! In fact, as they pass by enemy cities, they get converted or something.
I end up losing one of my border cities and suing for peace after 200 years of open conflict.
So I have a few questions:
1) Why weren't my "allies" attacking Brittain?
2) What was going on with the unit conversion?
3) Is anyone else longing for the days when the phalanx could take out a tank?
4) Can anyone explain the new combat system to me?
Combat used to be a blast. It's so abstracted in this version that I cannot figure it out.
I thought I had a pretty balanced force:
2 axemen with +2 City Raider
2 Longbow with +20 combat
2 war elephants
1 musketman
3 macemen
For 3 turns I attacked the same town with this force and kept reinforcing them and healing them.
The strongest thing in the town was a maceman.
I took out their crossbows, longbows, musketman, by my count that town lost 1 unit per attack.
For 3 turns I kept hammering them this way, that's like 12-15 units sitting in that town if I kept killing them off!!!
I NEVER conquered the city. I kept getting repulsed, fresh units with upgrades were getting rebuffed by weaker units over and over again.
Catapults were brought in to soften up the defenders...everything I could think of but I couldn't get that city.
Thoughts???
I think if a phalanx killing a tank is broken and required fixing, then 10 upgraded units not being able to take a town with far fewer units over the course of 3 turns is equally broken.
The Brittish are to my east with one city smack dab in the middle of my territory, the French are to my North with a few cities along my northern borders, and the Egyptians are to my west with some mountains and unsettled desert in between.
Brits found Taoism or whatever religion gets the Ying Yang symbol.
The French are Islamic, and the Egyptians are split between Islam and Hinduism.
So...I figure in a nasty little ploy I'll just gift away divine right to the Brits and sneak my missionary into their isolated city in the hopes that it will just revolt.
The city converts, The Brittish close their borders to me. Two turns later the city revolts. The revolt is squashed and the city remains Brittish.
The next turn the Brittish declare war on me!
(okay...I wasn't THAT surprised).
I have more money than anyone in the game (I think) because I buy off all my friends and get everyone to declare war on Brittain.
Problem is...all these troops start raiding through my lands and NEVER ATTACK ANYONE!!! In fact, as they pass by enemy cities, they get converted or something.
I end up losing one of my border cities and suing for peace after 200 years of open conflict.
So I have a few questions:
1) Why weren't my "allies" attacking Brittain?
2) What was going on with the unit conversion?
3) Is anyone else longing for the days when the phalanx could take out a tank?
4) Can anyone explain the new combat system to me?
Combat used to be a blast. It's so abstracted in this version that I cannot figure it out.
I thought I had a pretty balanced force:
2 axemen with +2 City Raider
2 Longbow with +20 combat
2 war elephants
1 musketman
3 macemen
For 3 turns I attacked the same town with this force and kept reinforcing them and healing them.
The strongest thing in the town was a maceman.
I took out their crossbows, longbows, musketman, by my count that town lost 1 unit per attack.
For 3 turns I kept hammering them this way, that's like 12-15 units sitting in that town if I kept killing them off!!!
I NEVER conquered the city. I kept getting repulsed, fresh units with upgrades were getting rebuffed by weaker units over and over again.
Catapults were brought in to soften up the defenders...everything I could think of but I couldn't get that city.
Thoughts???
I think if a phalanx killing a tank is broken and required fixing, then 10 upgraded units not being able to take a town with far fewer units over the course of 3 turns is equally broken.
Comment