One thing has become very clear to me. War is not to be taken lightly in Civ4, and the AI is smarter. I was playing the Arabians and I was on a small continent with the Japanese. I was much larger than them and I had already flipped one of their cities. I decided that it was time to finish them off, so I sent in a mixed force, as I'd learned one has to do, and I took a city. I was feeling pretty good about myself until I saw that one of my own nearby cities that I had left defended with two archers was under attack. The Japanese took the city without much trouble. So, I had gained a city and lost a city, and my attacking forces had been so depleted in the taking of the Japanese city that I couldn't really mount an attack to take my own city back.
In Civ3, I didn't worry too much about cities on my borders, even when I launched an attack. The AI rarely mounted a vigorous response, choosing instead to reinforce failure by trying to take back the city it had lost. Now it appears that you had better have city walls on cities near your borders and that you'd better have a force sufficient to resist counterattacks.
In Civ3, I didn't worry too much about cities on my borders, even when I launched an attack. The AI rarely mounted a vigorous response, choosing instead to reinforce failure by trying to take back the city it had lost. Now it appears that you had better have city walls on cities near your borders and that you'd better have a force sufficient to resist counterattacks.
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