Originally posted by Fried-Psitalon
Believe it or not, adding the ability to plant forests removes a big strategic decision, because you have to decide whether or not you want those forests way down the line as it stands now. If I have the ability to chop forests and then replant, there is one right answer: chop em all now, replant em all later.
That's silly. The main thrust of CIV is that there is NEVER one right answer. You want your forest to regrow? Leave another forest tile beside it, don't put a road through the deforested tile, and hope.
CIV is about careful decisions, not "perfect answer" schemes. Realism was sacrificed in this case for gameplay.
Believe it or not, adding the ability to plant forests removes a big strategic decision, because you have to decide whether or not you want those forests way down the line as it stands now. If I have the ability to chop forests and then replant, there is one right answer: chop em all now, replant em all later.
That's silly. The main thrust of CIV is that there is NEVER one right answer. You want your forest to regrow? Leave another forest tile beside it, don't put a road through the deforested tile, and hope.
CIV is about careful decisions, not "perfect answer" schemes. Realism was sacrificed in this case for gameplay.
Yeah, I understand that realism must be sacrificed to a certain extent in order to benefit gameplay. My comments about liking the idea of reforestation were less of a complaint about it's absence and more of a desire to include the option in a mod or something.
But I do get your point... and am anticipating playing CivIV with held breath. So far I love what I'm seeing!
OTOH, what might be interesting is if the act of chopping down large areas of forests and not reforesting were to cause desertification! That would be REALLY cool.
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