Originally posted by roboczar
I'm glad the Firaxis PAK tool worked for so many, but this game is listed as being able to run on Win2k machines. We win2k users need some love.
Gramphos' fpk_tool seems to do the job...sorta. The Civ 4 loader can't load essential files, even though the files are where they are supposed to be.
I took the liberty of opening up the Art/Terrain/Lights/UnitLight.nif file, to make sure it wasn't corrupted. It's a compressed data file, but it does have the Gamebryo header at the beginning, so I don't know why Civ isn't able to load it.
The resmgr log file in the Civ 4 logs always stalls at this file, and I believe it accesses this file when it initialises the Scene Lighting for the game, which incidentally is where the init log stops.
What's going on here? Is this something we can tweak? I don't want to have to return my copy of Civ 4 if it's something I can fix on my end.
I'm glad the Firaxis PAK tool worked for so many, but this game is listed as being able to run on Win2k machines. We win2k users need some love.
Gramphos' fpk_tool seems to do the job...sorta. The Civ 4 loader can't load essential files, even though the files are where they are supposed to be.
I took the liberty of opening up the Art/Terrain/Lights/UnitLight.nif file, to make sure it wasn't corrupted. It's a compressed data file, but it does have the Gamebryo header at the beginning, so I don't know why Civ isn't able to load it.
The resmgr log file in the Civ 4 logs always stalls at this file, and I believe it accesses this file when it initialises the Scene Lighting for the game, which incidentally is where the init log stops.
What's going on here? Is this something we can tweak? I don't want to have to return my copy of Civ 4 if it's something I can fix on my end.
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