Originally posted by Aeson
Most things scale pretty well between the game speeds. Unit movement rates don't scale though. Which means you have more time to use various units in the field, and less time to react to other civ's units (relatively speaking).
For example, if on Quick you spot an enemy unit 3 tiles away from a city you have no units to defend with, you might be able to build a unit of your own fast enough to respond. If the same thing happens on Epic, bye bye city.
Most things scale pretty well between the game speeds. Unit movement rates don't scale though. Which means you have more time to use various units in the field, and less time to react to other civ's units (relatively speaking).
For example, if on Quick you spot an enemy unit 3 tiles away from a city you have no units to defend with, you might be able to build a unit of your own fast enough to respond. If the same thing happens on Epic, bye bye city.
It sounds like they got it right, but also it sounds like it's easier to get caught with your pants down.
Thanks also to Dominae and linkhan for clarifying this. Will start my first game Saturday, on Epic.
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